#include #include #include "wormhole.h" #include "tests.h" #include #include #include #include #include #include void sort_wormhole_regions(selist *rlist, region **match, int count); void make_wormholes(region **match, int count, const building_type *bt_wormhole); static void test_make_wormholes(CuTest *tc) { region *r1, *r2, *match[2]; terrain_type *t_plain; building_type *btype; test_setup(); t_plain = test_create_terrain("plain", LAND_REGION); btype = test_create_buildingtype("wormhole"); match[0] = r1 = test_create_region(0, 0, t_plain); match[1] = r2 = test_create_region(1, 0, t_plain); make_wormholes(match, 2, btype); CuAssertPtrNotNull(tc, r1->buildings); CuAssertPtrNotNull(tc, r1->buildings->attribs); CuAssertPtrEquals(tc, (void *)r1->buildings->type, (void *)btype); CuAssertPtrNotNull(tc, r2->buildings); CuAssertPtrNotNull(tc, r2->buildings->attribs); CuAssertPtrEquals(tc, (void *)r2->buildings->type, (void *)btype); CuAssertPtrEquals(tc, (void *)r1->buildings->attribs->type, (void *)r2->buildings->attribs->type); CuAssertStrEquals(tc, r1->buildings->attribs->type->name, "wormhole"); test_cleanup(); } static void test_sort_wormhole_regions(CuTest *tc) { region *r1, *r2, *match[2]; terrain_type *t_plain; selist *rlist = 0; test_setup(); t_plain = test_create_terrain("plain", LAND_REGION); r1 = test_create_region(0, 0, t_plain); r2 = test_create_region(1, 0, t_plain); r1->age = 4; r2->age = 2; selist_push(&rlist, r1); selist_push(&rlist, r2); sort_wormhole_regions(rlist, match, 2); CuAssertPtrEquals(tc, r2, match[0]); CuAssertPtrEquals(tc, r1, match[1]); selist_free(rlist); test_cleanup(); } CuSuite *get_wormhole_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_sort_wormhole_regions); SUITE_ADD_TEST(suite, test_make_wormholes); return suite; }