require "lunit" module('tests.e2.stealth', package.seeall, lunit.testcase) local f local u local settings = {} local function set_rule(key, value) if value==nil then eressea.settings.set(key, settings[key]) else settings[key] = settings[key] or eressea.settings.get(key) eressea.settings.set(key, value) end end function setup() eressea.game.reset() set_rule('rules.food.flags', '4') local r = region.create(0,0, "plain") f = faction.create("stealthy@eressea.de", "human", "de") u = unit.create(f, r, 1) f = faction.create("stealth@eressea.de", "human", "de") unit.create(f, r, 1) -- TARNE PARTEI NUMMER must have a unit in the region end function teardown() set_rule('rules.food.flags') end function test_stealth_faction_on() u:clear_orders() u:add_order("TARNEN PARTEI") process_orders() assert_not_match("Partei", report.report_unit(u, f)) assert_match("anonym", report.report_unit(u, f)) end function test_stealth_faction_other() u.name = "Enno" u:clear_orders() u:add_order("TARNEN PARTEI NUMMER " .. itoa36(f.id)) process_orders() assert_match(itoa36(f.id), report.report_unit(u, f)) assert_not_match("anonym", report.report_unit(u, f)) end