#include #include #include #include "flyingship.h" #include #include #include #include #include #include #include #include #include #include /* libc includes */ #include /* ------------------------------------------------------------- */ /* Name: Luftschiff * Stufe: 6 * * Wirkung: * Laeßt ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote * bis Kapazität 50. * Kombinierbar mit "Guenstige Winde", aber nicht mit "Sturmwind". * * Flag: * (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE) */ int sp_flying_ship(castorder * co) { ship *sh; unit *u; region *r; unit *mage; int cast_level; double power; spellparameter *pa; message *m = NULL; int cno; assert(co); r = co_get_region(co); mage = co->magician.u; cast_level = co->level; power = co->force; pa = co->par; /* wenn kein Ziel gefunden, Zauber abbrechen */ if (pa->param[0]->flag == TARGET_NOTFOUND) return 0; sh = pa->param[0]->data.sh; if (sh->type->construction->maxsize > 50) { ADDMSG(&mage->faction->msgs, msg_feedback(mage, co->order, "error_flying_ship_too_big", "ship", sh)); return 0; } /* Duration = 1, nur diese Runde */ cno = levitate_ship(sh, mage, power, 1); if (cno == 0) { if (is_cursed(sh->attribs, C_SHIP_FLYING, 0)) { /* Auf dem Schiff befindet liegt bereits so ein Zauber. */ cmistake(mage, co->order, 211, MSG_MAGIC); } else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) { /* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */ cmistake(mage, co->order, 210, MSG_MAGIC); } return 0; } sh->coast = NODIRECTION; /* melden, 1x pro Partei */ for (u = r->units; u; u = u->next) freset(u->faction, FFL_SELECT); for (u = r->units; u; u = u->next) { /* das sehen natuerlich auch die Leute an Land */ if (!fval(u->faction, FFL_SELECT)) { fset(u->faction, FFL_SELECT); if (!m) m = msg_message("flying_ship_result", "mage ship", mage, sh); add_message(&u->faction->msgs, m); } } if (m) msg_release(m); return cast_level; } static int flyingship_read(storage * store, curse * c, void *target) { ship *sh = (ship *)target; c->data.v = sh; if (global.data_version < FOSS_VERSION) { sh->flags |= SF_FLYING; return 0; } assert(sh->flags & SF_FLYING); return 0; } static int flyingship_write(storage * store, const curse * c, const void *target) { const ship *sh = (const ship *)target; assert(sh->flags & SF_FLYING); return 0; } static int flyingship_age(curse * c) { ship *sh = (ship *)c->data.v; if (sh && c->duration == 1) { freset(sh, SF_FLYING); return 1; } return 0; } static struct curse_type ct_flyingship = { "flyingship", CURSETYP_NORM, 0, NO_MERGE, cinfo_ship, NULL, flyingship_read, flyingship_write, NULL, flyingship_age }; void register_flyingship(void) { ct_register(&ct_flyingship); } bool flying_ship(const ship * sh) { if (sh->type->flags & SFL_FLY) return true; if (sh->flags & SF_FLYING) return true; return false; } static curse *shipcurse_flyingship(ship * sh, unit * mage, double power, int duration) { static const curse_type *ct_flyingship = NULL; if (!ct_flyingship) { ct_flyingship = ct_find("flyingship"); assert(ct_flyingship); } if (curse_active(get_curse(sh->attribs, ct_flyingship))) { return NULL; } else if (is_cursed(sh->attribs, C_SHIP_SPEEDUP, 0)) { return NULL; } else { /* mit C_SHIP_NODRIFT haben wir kein Problem */ curse *c = create_curse(mage, &sh->attribs, ct_flyingship, power, duration, 0.0, 0); if (c) { c->data.v = sh; if (c->duration > 0) { sh->flags |= SF_FLYING; } } return c; } } int levitate_ship(ship * sh, unit * mage, double power, int duration) { curse *c = shipcurse_flyingship(sh, mage, power, duration); if (c) { return c->no; } return 0; }