require "lunit" module("tests.ships", package.seeall, lunit.testcase) function setup() eressea.free_game() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("rules.ships.storms", "0") conf = [[{ "races": { "human" : {}, "insect" : {} }, "ships" : { "boat" : { "construction" : { "maxsize" : 5 }, "range" : 3 } }, "buildings" : { "harbour" : {} }, "terrains" : { "ocean": { "flags" : [ "sea", "sail", "fly" ] }, "plain": { "flags" : [ "land", "walk", "sail", "fly" ] } }, "directions" : { "de" : { "east" : "OSTEN", "west" : "WESTEN" } }, "keywords" : { "de" : { "move" : "NACH" } } }]] eressea.config.parse(conf) eressea.locale.create("en") end function test_sail() local r1 = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "ocean") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r1, 1) u.ship = ship.create(r1, "boat") u.ship.size = 5 u:set_skill("sailing", 10) u:add_order("NACH O") process_orders() -- eressea.process.movement() assert_equal(r2, u.region) end function notest_landing1() local ocean = region.create(1, 0, "ocean") local r = region.create(0, 0, "plain") local f = faction.create("noreply@eressea.de", "insect", "de") local f2 = faction.create("noreply@eressea.de", "human", "de") local s = ship.create(ocean, "longboat") local u1 = unit.create(f, ocean, 1) local u2 = unit.create(f2, r, 1) assert_not_nil(u2) u1:add_item("money", 1000) u2:add_item("money", 1000) u1.ship = s u1:set_skill("sailing", 10) u1:clear_orders() u1:add_order("NACH w") process_orders() assert_equal(r, u1.region) -- the plain case: okay end