/* vi: set ts=2: +-------------------+ | | Enno Rehling | Eressea PBEM host | Christian Schlittchen | (c) 1998 - 2008 | Katja Zedel | | Henning Peters +-------------------+ This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #include #include #include "bind_unit.h" #ifdef BSON_ATTRIB # include "bind_attrib.h" #endif #include "bindings.h" /* attributes includes */ #include #include /* kernel includes */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* util includes */ #include #include #include #include #include #include #include #include #include #include static int tolua_unit_get_objects(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushusertype(L, (void *)&self->attribs, TOLUA_CAST "hashtable"); return 1; } #ifdef BSON_ATTRIB static int tolua_unit_get_attribs(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); attrib **attrib_ptr = (attrib **) lua_newuserdata(L, sizeof(attrib *)); attrib *a = tolua_get_lua_ext(self->attribs); luaL_getmetatable(L, "attrib"); lua_setmetatable(L, -2); *attrib_ptr = a; lua_pushcclosure(L, tolua_attriblist_next, 1); return 1; } #endif int tolua_unitlist_nextf(lua_State * L) { unit **unit_ptr = (unit **) lua_touserdata(L, lua_upvalueindex(1)); unit *u = *unit_ptr; if (u != NULL) { tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit"); *unit_ptr = u->nextF; return 1; } else return 0; /* no more values to return */ } int tolua_unitlist_nextb(lua_State * L) { unit **unit_ptr = (unit **) lua_touserdata(L, lua_upvalueindex(1)); unit *u = *unit_ptr; if (u != NULL) { unit *unext = u->next; tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit"); while (unext && unext->building != u->building) { unext = unext->next; } *unit_ptr = unext; return 1; } else return 0; /* no more values to return */ } int tolua_unitlist_nexts(lua_State * L) { unit **unit_ptr = (unit **) lua_touserdata(L, lua_upvalueindex(1)); unit *u = *unit_ptr; if (u != NULL) { unit *unext = u->next; tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit"); while (unext && unext->ship != u->ship) { unext = unext->next; } *unit_ptr = unext; return 1; } else return 0; /* no more values to return */ } int tolua_unitlist_next(lua_State * L) { unit **unit_ptr = (unit **) lua_touserdata(L, lua_upvalueindex(1)); unit *u = *unit_ptr; if (u != NULL) { tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit"); *unit_ptr = u->next; return 1; } else return 0; /* no more values to return */ } static int tolua_unit_get_group(lua_State * L) { unit *u = (unit *) tolua_tousertype(L, 1, 0); group *g = get_group(u); if (g) { tolua_pushstring(L, g->name); return 1; } return 0; } static int tolua_unit_set_group(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); int result = join_group(self, tolua_tostring(L, 2, 0)); tolua_pushnumber(L, result); return 1; } static int tolua_unit_get_name(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushstring(L, self->name); return 1; } static int tolua_unit_set_name(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); unit_setname(self, tolua_tostring(L, 2, 0)); return 0; } static int tolua_unit_get_info(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushstring(L, unit_getinfo(self)); return 1; } static int tolua_unit_set_info(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); unit_setinfo(self, tolua_tostring(L, 2, 0)); return 0; } static int tolua_unit_get_id(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, unit_getid(self)); return 1; } static int tolua_unit_set_id(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); unit_setid(self, (int)tolua_tonumber(L, 2, 0)); return 0; } static int tolua_unit_get_hpmax(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, unit_max_hp(self)); return 1; } static int tolua_unit_get_hp(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, unit_gethp(self)); return 1; } static int tolua_unit_set_hp(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); unit_sethp(self, (int)tolua_tonumber(L, 2, 0)); return 0; } static int tolua_unit_get_number(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, self->number); return 1; } static int tolua_unit_set_number(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); int number = (int)tolua_tonumber(L, 2, 0); if (self->number == 0) { set_number(self, number); self->hp = unit_max_hp(self) * number; } else { scale_number(self, number); } return 0; } static int tolua_unit_get_flags(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, self->flags); return 1; } static int tolua_unit_set_flags(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); self->flags = (int)tolua_tonumber(L, 2, 0); return 0; } static const char *unit_getmagic(const unit * u) { sc_mage *mage = get_mage(u); return mage ? magic_school[mage->magietyp] : NULL; } static int tolua_unit_get_magic(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushstring(L, unit_getmagic(self)); return 1; } static void unit_setmagic(unit * u, const char *type) { sc_mage *mage = get_mage(u); magic_t mtype; for (mtype = 0; mtype != MAXMAGIETYP; ++mtype) { if (strcmp(magic_school[mtype], type) == 0) break; } if (mtype == MAXMAGIETYP) return; if (mage == NULL) { mage = create_mage(u, mtype); } } static int tolua_unit_set_magic(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *type = tolua_tostring(L, 2, 0); unit_setmagic(self, type); return 0; } static int tolua_unit_get_aura(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, get_spellpoints(self)); return 1; } static int tolua_unit_set_aura(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); set_spellpoints(self, (int)tolua_tonumber(L, 2, 0)); return 0; } static int tolua_unit_get_age(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, self->age); return 1; } static int tolua_unit_set_age(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); self->age = (short)tolua_tonumber(L, 2, 0); return 0; } static int tolua_unit_get_status(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, unit_getstatus(self)); return 1; } static int tolua_unit_set_status(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); unit_setstatus(self, (status_t) tolua_tonumber(L, 2, 0)); return 0; } static int tolua_unit_get_item(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *iname = tolua_tostring(L, 2, 0); int result = -1; if (iname != NULL) { const item_type *itype = it_find(iname); if (itype != NULL) { result = i_get(self->items, itype); } } lua_pushinteger(L, result); return 1; } static int tolua_unit_get_effect(lua_State * L) { const unit *self = (unit *)tolua_tousertype(L, 1, 0); const char *potion_name = tolua_tostring(L, 2, 0); int result = -1; const potion_type *pt_potion; const item_type *it_potion = it_find(potion_name); if (it_potion != NULL) { pt_potion = it_potion->rtype->ptype; if (pt_potion != NULL) result = get_effect(self, pt_potion); } lua_pushinteger(L, result); return 1; } static int tolua_unit_add_item(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *iname = tolua_tostring(L, 2, 0); int number = (int)tolua_tonumber(L, 3, 0); int result = -1; if (iname != NULL) { const item_type *itype = it_find(iname); if (itype != NULL) { item *i = i_change(&self->items, itype, number); result = i ? i->number : 0; } } lua_pushinteger(L, result); return 1; } static int tolua_unit_getskill(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *skname = tolua_tostring(L, 2, 0); skill_t sk = sk_find(skname); int value = -1; if (sk != NOSKILL) { skill *sv = get_skill(self, sk); if (sv) { value = sv->level; } else value = 0; } lua_pushinteger(L, value); return 1; } static int tolua_unit_effskill(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *skname = tolua_tostring(L, 2, 0); skill_t sk = sk_find(skname); int value = (sk == NOSKILL) ? -1 : eff_skill(self, sk, self->region); lua_pushinteger(L, value); return 1; } typedef struct fctr_data { unit *target; int fhandle; } fctr_data; typedef struct event { struct event_arg *args; char *msg; } event; int fctr_handle(struct trigger *tp, void *data) { trigger *t = tp; event evt = { 0 }; fctr_data *fd = (fctr_data *) t->data.v; lua_State *L = (lua_State *) global.vm_state; unit *u = fd->target; evt.args = (event_arg *) data; lua_rawgeti(L, LUA_REGISTRYINDEX, fd->fhandle); tolua_pushusertype(L, u, TOLUA_CAST "unit"); tolua_pushusertype(L, &evt, TOLUA_CAST "event"); if (lua_pcall(L, 2, 0, 0) != 0) { const char *error = lua_tostring(L, -1); log_error("event (%s): %s\n", unitname(u), error); lua_pop(L, 1); tolua_error(L, TOLUA_CAST "event handler call failed", NULL); } return 0; } static void fctr_init(trigger * t) { t->data.v = calloc(sizeof(fctr_data), 1); } static void fctr_done(trigger * t) { fctr_data *fd = (fctr_data *) t->data.v; lua_State *L = (lua_State *) global.vm_state; luaL_unref(L, LUA_REGISTRYINDEX, fd->fhandle); free(fd); } static struct trigger_type tt_lua = { "lua_event", fctr_init, fctr_done, fctr_handle }; static trigger *trigger_lua(struct unit *u, int handle) { trigger *t = t_new(&tt_lua); fctr_data *td = (fctr_data *) t->data.v; td->target = u; td->fhandle = handle; return t; } static int tolua_unit_addhandler(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *ename = tolua_tostring(L, 2, 0); int handle; lua_pushvalue(L, 3); handle = luaL_ref(L, LUA_REGISTRYINDEX); add_trigger(&self->attribs, ename, trigger_lua(self, handle)); return 0; } static int tolua_unit_addnotice(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *str = tolua_tostring(L, 2, 0); addmessage(self->region, self->faction, str, MSG_MESSAGE, ML_IMPORTANT); return 0; } static void unit_castspell(unit * u, const char *name, int level) { spell *sp = find_spell(name); if (sp) { spellbook *book = unit_get_spellbook(u); if (spellbook_get(book, sp)) { if (!sp->cast) { log_error("spell '%s' has no function.\n", sp->sname); } else { castorder co; create_castorder(&co, u, 0, sp, u->region, level, level * MagicPower(), 0, 0, 0); sp->cast(&co); free_castorder(&co); } } } } static int tolua_unit_castspell(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *str = tolua_tostring(L, 2, 0); int level = (int)tolua_tonumber(L, 3, 1); unit_castspell(self, str, level); return 0; } static int tolua_unit_addspell(lua_State * L) { unit *u = (unit *) tolua_tousertype(L, 1, 0); const char *str = tolua_tostring(L, 2, 0); int level = (int)tolua_tonumber(L, 3, 1); int err = 0; spell *sp = find_spell(str); if (!sp) { log_error("spell %s could not be found\n", str); return EINVAL; } else { unit_add_spell(u, 0, sp, level); } lua_pushinteger(L, err); return 1; } static int tolua_unit_set_racename(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *str = tolua_tostring(L, 2, 0); set_racename(&self->attribs, str); return 0; } static int tolua_unit_get_racename(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); attrib *a = a_find(self->attribs, &at_racename); if (a) { tolua_pushstring(L, get_racename(a)); return 1; } return 0; } static int tolua_unit_setskill(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *skname = tolua_tostring(L, 2, 0); int level = (int)tolua_tonumber(L, 3, 0); skill_t sk = sk_find(skname); if (sk != NOSKILL) { set_level(self, sk, level); } else { level = -1; } lua_pushinteger(L, level); return 1; } static int tolua_unit_use_pooled(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *iname = tolua_tostring(L, 2, 0); int number = (int)tolua_tonumber(L, 3, 0); const resource_type *rtype = rt_find(iname); int result = -1; if (rtype != NULL) { result = use_pooled(self, rtype, GET_DEFAULT, number); } lua_pushinteger(L, result); return 1; } static int tolua_unit_get_pooled(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *iname = tolua_tostring(L, 2, 0); const resource_type *rtype = rt_find(iname); int result = -1; if (rtype != NULL) { result = get_pooled(self, rtype, GET_DEFAULT, INT_MAX); } lua_pushinteger(L, result); return 1; } static unit *unit_getfamiliar(const unit * u) { attrib *a = a_find(u->attribs, &at_familiar); if (a != NULL) { return (unit *) a->data.v; } return NULL; } static int tolua_unit_get_familiar(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushusertype(L, unit_getfamiliar(self), TOLUA_CAST "unit"); return 1; } static int tolua_unit_set_familiar(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); create_newfamiliar(self, (unit *) tolua_tousertype(L, 2, 0)); return 0; } static int tolua_unit_get_building(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushusertype(L, self->building, TOLUA_CAST "building"); return 1; } static int tolua_unit_set_building(lua_State * L) { unit *u = (unit *) tolua_tousertype(L, 1, 0); if (u->faction) { building * b = (building *) tolua_tousertype(L, 2, 0); if (b!=u->building) { leave(u, true); if (b) { if (u->region != b->region) { move_unit(u, b->region, NULL); } u_set_building(u, b); } } } return 0; } static int tolua_unit_get_ship(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushusertype(L, self->ship, TOLUA_CAST "ship"); return 1; } static void unit_setship(unit * u, ship * s) { leave(u, true); if (s && u->region != s->region) { move_unit(u, s->region, NULL); } u_set_ship(u, s); } static int tolua_unit_set_ship(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); if (self->faction) { unit_setship(self, (ship *) tolua_tousertype(L, 2, 0)); } return 0; } static int tolua_unit_get_region(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushusertype(L, self->region, TOLUA_CAST "region"); return 1; } static void unit_setregion(unit * u, region * r) { move_unit(u, r, NULL); } static int tolua_unit_set_region(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); unit_setregion(self, (region *) tolua_tousertype(L, 2, 0)); return 0; } static int tolua_unit_add_order(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *str = tolua_tostring(L, 2, 0); order *ord = parse_order(str, self->faction->locale); unit_addorder(self, ord); return 0; } static int tolua_unit_clear_orders(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); free_orders(&self->orders); return 0; } static int tolua_unit_get_items(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); item **item_ptr = (item **) lua_newuserdata(L, sizeof(item *)); luaL_getmetatable(L, TOLUA_CAST "item"); lua_setmetatable(L, -2); *item_ptr = self->items; lua_pushcclosure(L, tolua_itemlist_next, 1); return 1; } #ifdef TODO /* spellbooks */ static int tolua_unit_get_spells(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); sc_mage *mage = get_mage(self); quicklist *slist = 0; if (mage) { quicklist **slist_ptr = get_spelllist(mage, self->faction); if (slist_ptr) { slist = *slist_ptr; } } return tolua_quicklist_push(L, "spell_list", "spell", slist); } static void unit_removespell(unit * u, spell * sp) { quicklist **isptr; isptr = get_spelllist(get_mage(u), u->faction); ql_set_remove(isptr, sp); } static int tolua_unit_removespell(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); spell *sp = (spell *) tolua_tousertype(L, 2, 0); unit_removespell(self, sp); return 0; } #endif static int tolua_unit_get_orders(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); order **order_ptr = (order **) lua_newuserdata(L, sizeof(order *)); luaL_getmetatable(L, TOLUA_CAST "order"); lua_setmetatable(L, -2); *order_ptr = self->orders; lua_pushcclosure(L, tolua_orderlist_next, 1); return 1; } static int tolua_unit_get_flag(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *name = tolua_tostring(L, 2, 0); int flag = atoi36(name); attrib *a = find_key(self->attribs, flag); lua_pushboolean(L, (a != NULL)); return 1; } static int tolua_unit_set_flag(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *name = tolua_tostring(L, 2, 0); int value = (int)tolua_tonumber(L, 3, 0); int flag = atoi36(name); attrib *a = find_key(self->attribs, flag); if (a == NULL && value) { add_key(&self->attribs, flag); } else if (a != NULL && !value) { a_remove(&self->attribs, a); } return 0; } static int tolua_unit_get_weight(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, unit_getweight(self)); return 1; } static int tolua_unit_get_capacity(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushinteger(L, unit_getcapacity(self)); return 1; } static int tolua_unit_get_faction(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushusertype(L, (void *)self->faction, TOLUA_CAST "faction"); return 1; } static int tolua_unit_set_faction(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); faction *f = (faction *) tolua_tousertype(L, 2, 0); u_setfaction(self, f); return 0; } static int tolua_unit_get_race(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); tolua_pushstring(L, self->race->_name[0]); return 1; } static int tolua_unit_set_race(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); const char *rcname = tolua_tostring(L, 2, 0); race *rc = rc_find(rcname); if (rc != NULL) { if (count_unit(self)) --self->faction->no_units; if (self->irace == self->race) self->irace = NULL; self->race = rc; if (count_unit(self)) --self->faction->no_units; } return 0; } static int tolua_unit_destroy(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); if (self) { remove_unit(&self->region->units, self); } return 0; } static int tolua_unit_create(lua_State * L) { faction *f = (faction *) tolua_tousertype(L, 1, 0); region *r = (region *) tolua_tousertype(L, 2, 0); int num = (int)tolua_tonumber(L, 3, 1); if (f && r) { const race *rc = f->race; const char *rcname = tolua_tostring(L, 4, NULL); if (rcname) rc = rc_find(rcname); if (rc) { unit *u = create_unit(r, f, num, rc, 0, NULL, NULL); tolua_pushusertype(L, u, TOLUA_CAST "unit"); return 1; } } return 0; } static int tolua_unit_tostring(lua_State * L) { unit *self = (unit *) tolua_tousertype(L, 1, 0); lua_pushstring(L, unitname(self)); return 1; } static int tolua_event_gettype(lua_State * L) { event *self = (event *) tolua_tousertype(L, 1, 0); int index = (int)tolua_tonumber(L, 2, 0); lua_pushstring(L, self->args[index].type); return 1; } static int tolua_event_get(lua_State * L) { struct event *self = (struct event *)tolua_tousertype(L, 1, 0); int index = (int)tolua_tonumber(L, 2, 0); event_arg *arg = self->args + index; if (arg->type) { if (strcmp(arg->type, "string") == 0) { tolua_pushstring(L, (const char *)arg->data.v); } else if (strcmp(arg->type, "int") == 0) { lua_pushinteger(L, arg->data.i); } else if (strcmp(arg->type, "float") == 0) { lua_pushnumber(L, (lua_Number) arg->data.f); } else { /* this is pretty lazy */ tolua_pushusertype(L, (void *)arg->data.v, TOLUA_CAST arg->type); } return 1; } tolua_error(L, TOLUA_CAST "invalid type argument for event", NULL); return 0; } void tolua_unit_open(lua_State * L) { /* register user types */ tolua_usertype(L, TOLUA_CAST "unit"); tolua_module(L, NULL, 0); tolua_beginmodule(L, NULL); { tolua_cclass(L, TOLUA_CAST "event", TOLUA_CAST "event", TOLUA_CAST "", NULL); tolua_beginmodule(L, TOLUA_CAST "event"); { tolua_function(L, TOLUA_CAST "get_type", &tolua_event_gettype); tolua_function(L, TOLUA_CAST "get", &tolua_event_get); } tolua_endmodule(L); tolua_cclass(L, TOLUA_CAST "unit", TOLUA_CAST "unit", TOLUA_CAST "", NULL); tolua_beginmodule(L, TOLUA_CAST "unit"); { tolua_function(L, TOLUA_CAST "__tostring", &tolua_unit_tostring); tolua_function(L, TOLUA_CAST "create", &tolua_unit_create); tolua_function(L, TOLUA_CAST "destroy", &tolua_unit_destroy); tolua_variable(L, TOLUA_CAST "name", &tolua_unit_get_name, tolua_unit_set_name); tolua_variable(L, TOLUA_CAST "faction", &tolua_unit_get_faction, tolua_unit_set_faction); tolua_variable(L, TOLUA_CAST "id", tolua_unit_get_id, tolua_unit_set_id); tolua_variable(L, TOLUA_CAST "group", tolua_unit_get_group, tolua_unit_set_group); tolua_variable(L, TOLUA_CAST "info", tolua_unit_get_info, tolua_unit_set_info); tolua_variable(L, TOLUA_CAST "hp", &tolua_unit_get_hp, tolua_unit_set_hp); tolua_variable(L, TOLUA_CAST "status", &tolua_unit_get_status, tolua_unit_set_status); tolua_variable(L, TOLUA_CAST "familiar", &tolua_unit_get_familiar, tolua_unit_set_familiar); tolua_variable(L, TOLUA_CAST "weight", &tolua_unit_get_weight, 0); tolua_variable(L, TOLUA_CAST "capacity", &tolua_unit_get_capacity, 0); tolua_function(L, TOLUA_CAST "add_order", &tolua_unit_add_order); tolua_function(L, TOLUA_CAST "clear_orders", &tolua_unit_clear_orders); tolua_variable(L, TOLUA_CAST "orders", &tolua_unit_get_orders, 0); /* key-attributes for named flags: */ tolua_function(L, TOLUA_CAST "set_flag", &tolua_unit_set_flag); tolua_function(L, TOLUA_CAST "get_flag", &tolua_unit_get_flag); tolua_variable(L, TOLUA_CAST "flags", &tolua_unit_get_flags, &tolua_unit_set_flags); tolua_variable(L, TOLUA_CAST "age", &tolua_unit_get_age, tolua_unit_set_age); /* items: */ tolua_function(L, TOLUA_CAST "get_item", &tolua_unit_get_item); tolua_function(L, TOLUA_CAST "add_item", &tolua_unit_add_item); tolua_variable(L, TOLUA_CAST "items", &tolua_unit_get_items, 0); tolua_function(L, TOLUA_CAST "get_pooled", &tolua_unit_get_pooled); tolua_function(L, TOLUA_CAST "use_pooled", &tolua_unit_use_pooled); /* effects */ tolua_function(L, TOLUA_CAST "get_potion", &tolua_unit_get_effect); /* skills: */ tolua_function(L, TOLUA_CAST "get_skill", &tolua_unit_getskill); tolua_function(L, TOLUA_CAST "eff_skill", &tolua_unit_effskill); tolua_function(L, TOLUA_CAST "set_skill", &tolua_unit_setskill); tolua_function(L, TOLUA_CAST "add_notice", &tolua_unit_addnotice); /* npc logic: */ tolua_function(L, TOLUA_CAST "add_handler", &tolua_unit_addhandler); tolua_variable(L, TOLUA_CAST "race_name", &tolua_unit_get_racename, &tolua_unit_set_racename); tolua_function(L, TOLUA_CAST "add_spell", &tolua_unit_addspell); #ifdef TODO /* spellbooks */ tolua_function(L, TOLUA_CAST "remove_spell", &tolua_unit_removespell); tolua_variable(L, TOLUA_CAST "spells", &tolua_unit_get_spells, 0); #endif tolua_function(L, TOLUA_CAST "cast_spell", &tolua_unit_castspell); tolua_variable(L, TOLUA_CAST "magic", &tolua_unit_get_magic, tolua_unit_set_magic); tolua_variable(L, TOLUA_CAST "aura", &tolua_unit_get_aura, tolua_unit_set_aura); tolua_variable(L, TOLUA_CAST "building", &tolua_unit_get_building, tolua_unit_set_building); tolua_variable(L, TOLUA_CAST "ship", &tolua_unit_get_ship, tolua_unit_set_ship); tolua_variable(L, TOLUA_CAST "region", &tolua_unit_get_region, tolua_unit_set_region); tolua_variable(L, TOLUA_CAST "number", &tolua_unit_get_number, tolua_unit_set_number); tolua_variable(L, TOLUA_CAST "race", &tolua_unit_get_race, tolua_unit_set_race); tolua_variable(L, TOLUA_CAST "hp_max", &tolua_unit_get_hpmax, 0); tolua_variable(L, TOLUA_CAST "objects", &tolua_unit_get_objects, 0); #ifdef BSON_ATTRIB tolua_variable(L, TOLUA_CAST "attribs", &tolua_unit_get_attribs, 0); #endif } tolua_endmodule(L); } tolua_endmodule(L); }