/* +-------------------+ Christian Schlittchen | | Enno Rehling | Eressea PBEM host | Katja Zedel | (c) 1998 - 2003 | Henning Peters | | Ingo Wilken +-------------------+ Stefan Reich This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #define ENTERTAINFRACTION 20 #define TEACHDIFFERENCE 2 #define GUARD_DISABLES_RECRUIT 1 #define GUARD_DISABLES_PRODUCTION 1 #define RESOURCE_QUANTITY 0.5 #define RECRUITFRACTION 40 /* 100/RECRUITFRACTION% */ #define COMBAT_TURNS 5 #undef NEWATSROI /* Vermehrungsrate Bauern in 1/10000. * TODO: Evt. Berechnungsfehler, reale Vermehrungsraten scheinen höher. */ #define PEASANTGROWTH 10 #define PEASANTLUCK 10 #define ROW_FACTOR 3 /* factor for combat row advancement rule */ /* optional game components. TODO: These should either be * configuration variables (XML), script extensions (lua), * or both. We don't want separate binaries for different games */ #define MUSEUM_MODULE 1 #define ARENA_MODULE 1 #undef REGIONOWNERS /* (WIP) region-owner uses HELP_TRAVEL to control entry to region */ /* experimental gameplay features (that don't affect the savefile) */ /* TODO: move these settings to settings.h or into configuration files */ #define GOBLINKILL /* Goblin-Spezialklau kann tödlich enden */ #define INSECT_POTION /* Spezialtrank für Insekten */ #define ORCIFICATION /* giving snotlings to the peasants gets counted */ #define TREESIZE (8) /* space used by trees (in #peasants) */ #define PEASANTFORCE 0.75 /* Chance einer Vermehrung trotz 90% Auslastung */ /* Gebäudegröße = Minimalbelagerer */ #define SIEGEFACTOR 2 /** Magic */ #define MAXMAGICIANS 3 #define MAXALCHEMISTS 3 #define ENCCHANCE 10 /* %-Chance für einmalige Zufallsbegegnung */ #define BAGCAPACITY 20000 /* soviel paßt in einen Bag of Holding */ #define PERSON_WEIGHT 1000 /* weight of a "normal" human unit */ #define STAMINA_AFFECTS_HP 1<<0