/* Copyright (c) 1998-2015, Enno Rehling Katja Zedel Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. **/ #ifndef H_GC_MONSTER #define H_GC_MONSTER #include #ifdef __cplusplus extern "C" { #endif struct unit; struct region; struct faction; struct unit *spawn_seaserpent(struct region *r, struct faction *f); void spawn_dragons(void); void monsters_desert(struct faction *monsters); void monster_kills_peasants(struct unit *u); bool monster_is_waiting(const struct unit *u); struct faction *get_monsters(void); struct faction *get_or_create_monsters(void); void make_zombie(struct unit * u); #define MONSTER_ID 666 #define is_monsters(f) ((f->flags & FFL_NPC) && f==get_monsters()) #ifdef __cplusplus } #endif #endif