local tcname = 'tests.shared.spells' local lunit = require('lunit') if _VERSION >= 'Lua 5.2' then _ENV = module(tcname, 'seeall') else module(tcname, lunit.testcase, package.seeall) end function setup() eressea.free_game() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") eressea.settings.set("rules.food.flags", "4") eressea.settings.set("rules.encounters", "0") eressea.settings.set("magic.fumble.enable", "0") eressea.settings.set("magic.regeneration.enable", "0") eressea.settings.set("magic.resist.enable", "0") end function test_create_bogus() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) u.race = "elf" u:set_skill("magic", 10) u.magic = 'gwyrrd' u:clear_orders() u:add_order("ZAUBERE 'Erschaffe Katastrophe'") process_orders() assert_equal(1, f:count_msg_type('error173'), 'spell not found') end function test_create_roi() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) u.race = "elf" u:set_skill("magic", 10) u.magic = 'gwyrrd' u.aura = 100 u:add_item("money", 3000) u:add_spell("create_roi") u:clear_orders() u:add_order("ZAUBERE 'Erschaffe einen Ring der Unsichtbarkeit'") local amax = u.aura_max process_orders() assert_equal(1, u:get_item("roi")) assert_equal(50, u.aura) assert_equal(amax - 1, u.aura_max) end function test_create_aots() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) u.race = "elf" u:set_skill("magic", 10) u.magic = 'gwyrrd' u.aura = 100 u:add_item("money", 3000) u:add_spell("create_aots") u:clear_orders() u:add_order("ZAUBERE 'Erschaffe ein Amulett des wahren Sehens'") local amax = u.aura_max process_orders() assert_equal(1, u:get_item("aots")) assert_equal(50, u.aura) assert_equal(amax - 1, u.aura_max) end function test_create_dreameye() local r = region.create(0, 0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1) u.race = "elf" u:set_skill("magic", 10) u.magic = 'gwyrrd' u.aura = 100 u:add_item("dragonhead", 1) u:add_spell("create_dreameye") u:clear_orders() u:add_order("ZAUBERE 'Erschaffe ein Traumauge'") local amax = u.aura_max process_orders() assert_equal(1, u:get_item("dreameye")) assert_equal(100, u.aura) assert_equal(amax - 5, u.aura_max) end function test_appeasement_can_move() local u1, u2, r1, r2, uno r1 = region.create(0, 0, 'plain') r2 = region.create(1, 0, 'plain') u2 = unit.create(faction.create('human'), r1, 1) u2.race = 'elf' u2.name = 'Angsthase' u2.magic = 'gwyrrd' u2:set_skill('magic', 5) u2.aura = 10 u2:add_spell('appeasement') u2:add_order('NACH O') u2:add_order('KAMPFZAUBER STUFE 1 Friedenslied') uno = u2.id u1 = unit.create(faction.create('human'), r1, 1) u1:set_skill('polearm', 5) u1:add_order('ATTACKIERE ' .. itoa36(uno)) process_orders() u2 = get_unit(uno) assert_not_nil(u2) assert_equal(r2, u2.region) assert_equal(5, u2.status) end function test_appeasement_break_guard() local u1, u2, r1, r2, uno r1 = region.create(0, 0, 'plain') r2 = region.create(1, 0, 'plain') u2 = unit.create(faction.create('human'), r1, 1) u2.race = 'elf' u2.name = 'Angsthase' u2.magic = 'gwyrrd' u2.guard = true u2.status = 1 u2:set_skill('magic', 5) u2.aura = 10 u2:add_spell('appeasement') u2:add_order('BEWACHE') u2:add_order('KAMPFZAUBER STUFE 1 Friedenslied') uno = u2.id u1 = unit.create(faction.create('human'), r1, 1) u1:set_skill('polearm', 5) u1:add_order('ATTACKIERE ' .. itoa36(uno)) process_orders() u2 = get_unit(uno) assert_not_nil(u2) assert_equal(r1, u2.region) assert_equal(5, u2.status) assert_equal(false, u2.guard) end local function create_cp_mage(f, r) local u2 = unit.create(f, r, 1) u2.race = 'human' u2.magic = 'cerddor' u2:set_skill('magic', 20) u2.aura = 100 u2:add_spell('song_of_confusion') u2:add_spell('frighten') u2.status = 3 return u2 end local function create_cp_front(f, r) local u2 = unit.create(f, r, 1000) u2:set_skill('melee', 20) u2:set_skill('stamina', 3) u2:add_item('axe', u2.number) u2:add_item('plate', u2.number) u2:add_item('shield', u2.number) u2.hp = u2.hp_max * u2.number return u2 end function test_confusion_and_panic() f = faction.create('demon') f2 = faction.create('demon') local u1, u2, u3, u4, r r = region.create(0, 0, 'plain') u1 = create_cp_front(f, r) u2 = create_cp_mage(f, r) u3 = create_cp_mage(f, r) u2:add_order('KAMPFZAUBER STUFE 10 "Gesang der Angst"') u3:add_order('KAMPFZAUBER STUFE 10 "Gesang der Verwirrung"') create_cp_mage(f, r) local u4 = create_cp_front(f2, r) create_cp_mage(f2, r) create_cp_mage(f2, r) create_cp_mage(f2, r) for ux in r.units do for uy in r.units do if ux.faction ~= uy.faction then ux:add_order("ATTACKIERE " .. itoa36(uy.id)) end end end process_orders() end