require "lunit" module("tests.castles", package.seeall, lunit.testcase ) function setup() eressea.game.reset() eressea.config.reset() eressea.settings.set("nmr.removenewbie", "0") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("rules.ships.storms", "0") conf = [[{ "races": { "human" : {}, "halfling" : {} }, "buildings" : { "castle" : { "name" : "castle_name", "construction" : [ { "maxsize" : 2 }, { "maxsize" : 10 }, { "maxsize" : 50 }, { "maxsize" : 250 } ] } }, "terrains" : { "plain": { "flags" : [ "land" ] } }, "keywords" : { "de" : { "make" : "MACHEN" } } }]] assert(eressea.config.parse(conf)==0) end function test_castle_names() local r = region.create(0, 0, "plain") local f1 = faction.create("test@eressea.de", "human", "de") local u1 = unit.create(f1, r, 1) u1:add_item("money", 10000) local b = building.create(r, "castle") u1.building = b b.owner = u1 assert_equal("site", b:get_typename(1)) assert_equal("tradepost", b:get_typename(2)) assert_equal("tradepost", b:get_typename(9)) assert_equal("fortification", b:get_typename(10)) end