require "lunit" module("tests.eressea.study", package.seeall, lunit.testcase) function setup() conf = [[{ "races" : { "human" : {} }, "terrains" : { "plain" : { "flags" : [ "land" ] } }, "keywords" : { "de" : { "study": "LERNEN" } }, "skills" : { "de": { "alchemy" : "Alchemie", "crossbow" : "Armbrust" } } }]] eressea.game.reset() eressea.config.reset(); eressea.settings.set('rules.magic.playerschools', '') eressea.config.parse(conf) end function test_study() local r = region.create(0, 0, "plain") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r, 1) u:add_order("LERNEN Armbrust") process_orders() assert_equal(1, u:get_skill("crossbow")) end function test_study_expensive() local r = region.create(0, 0, "plain") local f = faction.create("test@example.com", "human", "de") local u = unit.create(f, r, 1) eressea.settings.set("skills.cost.alchemy", "50") eressea.settings.set("rules.encounters", "0") u:add_order("LERNEN Alchemie") u:add_item("money", 50) process_orders() assert_equal(1, u:get_skill("alchemy")) assert_equal(0, u:get_item("money")) end