# Microsoft Developer Studio Project File - Name="attributes" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=attributes - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "attributes-6.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "attributes-6.mak" CFG="attributes - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "attributes - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "attributes - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "attributes - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "attributes - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "BETA_CODE" /FR /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "attributes - Win32 Release" # Name "attributes - Win32 Debug" # Begin Group "Header" # PROP Default_Filter "*.h" # Begin Source File SOURCE=.\attributes.h # End Source File # Begin Source File SOURCE=.\follow.h # End Source File # Begin Source File SOURCE=.\giveitem.h # End Source File # Begin Source File SOURCE=.\hate.h # End Source File # Begin Source File SOURCE=.\iceberg.h # End Source File # Begin Source File SOURCE=.\key.h # End Source File # Begin Source File SOURCE=.\matmod.h # End Source File # Begin Source File SOURCE=.\reduceproduction.h # End Source File # Begin Source File SOURCE=.\roadsoverride.h # End Source File # Begin Source File SOURCE=.\targetregion.h # End Source File # End Group # Begin Source File SOURCE=.\attributes.c # End Source File # Begin Source File SOURCE=.\follow.c # End Source File # Begin Source File SOURCE=.\giveitem.c # End Source File # Begin Source File SOURCE=.\hate.c # End Source File # Begin Source File SOURCE=.\iceberg.c # End Source File # Begin Source File SOURCE=.\key.c # End Source File # Begin Source File SOURCE=.\matmod.c # End Source File # Begin Source File SOURCE=.\orcification.c # End Source File # Begin Source File SOURCE=.\reduceproduction.c # End Source File # Begin Source File SOURCE=.\roadsoverride.c # End Source File # Begin Source File SOURCE=.\targetregion.c # End Source File # End Target # End Project