require "lunit" module("tests.e2.insects", package.seeall, lunit.testcase) function setup() eressea.free_game() eressea.settings.set("rules.food.flags", "4") eressea.settings.set("nmr.timeout", "0") eressea.settings.set("NewbieImmunity", "0") end function test_move_to_glacier() local r = region.create(0, 0, "plain") local r2 = region.create(1, 0, "glacier") local f = faction.create("insect", "insect@eressea.de", "de") local u = unit.create(f, r, 1) u:clear_orders() u:add_order("NACH OST") process_orders() assert_equal(r, u.region) end function test_sail_into_glacier() local r = region.create(0, 0, "ocean") local r2 = region.create(1, 0, "glacier") local f = faction.create("insect", "insect@eressea.de", "de") local u1 = unit.create(f, r, 1, 'human') local u2 = unit.create(f, r, 1, 'insect') u1.ship = ship.create(r, 'boat') u1:set_skill("sailing", 10) u1:clear_orders() u1:add_order("NACH OST") u2.ship = u1.ship process_orders() assert_equal(r2, u2.region) end function test_recruit_in_winter() local r = region.create(0, 0, "plain") local f = faction.create("insect", "insect@eressea.de", "de") local u = unit.create(f, r, 1) u:add_item('money', 1000) u:clear_orders() u:add_order("REKRUTIERE 1") set_turn(1010) process_orders() assert_equal('winter', get_season(get_turn())) assert_equal(1, u.number) u:clear_orders() u:add_order("REKRUTIERE 1") set_turn(1011) process_orders() assert_equal('spring', get_season(get_turn())) assert_equal(2, u.number) end function test_recruit_in_desert() local r = region.create(0, 0, "desert") local f = faction.create("insect", "insect@eressea.de", "de") local u = unit.create(f, r, 1) u:add_item('money', 1000) u:clear_orders() u:add_order("REKRUTIERE 1") set_turn(1010) process_orders() assert_equal('winter', get_season(get_turn())) assert_equal(2, u.number) end