-- Equipment local sets = { ['first_unit'] = { ['items'] = { ['money'] = 2500, ['log'] = 10, ['stone'] = 4 } }, ['seed_unit'] = { ['items'] = { ['log'] = 50, ['stone'] = 50, ['iron'] = 50, ['laen'] = 10, ['sword'] = 1, ['mallorn'] = 10, ['skillpotion'] = 5, ['lifepotion'] = 5, ['money'] = 20000 }, ['skills'] = { ['perception'] = 30, ['melee'] = 1 } }, ['seed_dwarf'] = { ['items'] = { ['axe'] = 1, ['chainmail'] = 1, }, ['skills'] = { ['melee'] = 1 } }, ['seed_elf'] = { ['items'] = { ['fairyboot'] = 1, }, ['callback'] = equip_newunits }, ['seed_orc'] = { ['skills'] = { ['polearm'] = 4, ['melee'] = 4, ['crossbow'] = 4, ['catapult'] = 4, ['bow'] = 4, } }, ['seed_goblin'] = { ['items'] = { ['roi'] = 1 }, ['callback'] = equip_newunits }, ['seed_human'] = { ['callback'] = equip_newunits }, ['seed_troll'] = { ['items'] = { ['stone'] = 50, }, ['skills'] = { ['building'] = 1, ['perception'] = 3, } }, ['seed_demon'] = { ['skills'] = { ['stamina'] = 15 } }, ['seed_insect'] = { ['items'] = { ['nestwarmth'] =9 } }, ['seed_halfling'] = { ['items'] = { ['horse'] = 2, ['cart'] = 1, ['balm'] = 5, ['spice'] = 5, ['myrrh'] = 5, ['jewel'] = 5, ['oil'] = 5, ['silk'] = 5, ['incense'] = 5 }, ['skills'] = { ['trade'] = 1, ['riding'] = 2 } }, ['seed_cat'] = { ['items'] = { ['roi'] = 1 }, ['callback'] = equip_newunits }, ['seed_aquarian'] = { ['skills'] = { ['sailing'] = 1 }, ['callback'] = equip_newunits } } function equip_unit(u, name, flags) local set = sets[name] if set then local items = set['items'] if items then for k,v in pairs(items) do u:add_item(k, v) end end local skills = set['skills'] if skills then for k,v in pairs(skills) do u:set_skill(k, v) end end local spells = set['spells'] if spells then for k, v in ipairs(spells) do u:add_spell(v) end end local callback = set['callback'] if callback and type(callback) == 'function' then callback(u) end return true end return false end return nil