# Microsoft Developer Studio Project File - Name="gamecode" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=gamecode - Win32 Conversion !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "gamecode-6.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "gamecode-6.mak" CFG="gamecode - Win32 Conversion" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "gamecode - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "gamecode - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "gamecode - Win32 Conversion" (based on "Win32 (x86) Static Library") !MESSAGE "gamecode - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "gamecode - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "gamecode - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Za /W4 /Z7 /Od /I "../kernel" /I "../util" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "BETA_CODE" /FR /YX"stdafx.h" /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\gamecode.lib" !ELSEIF "$(CFG)" == "gamecode - Win32 Conversion" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "gamecode__" # PROP BASE Intermediate_Dir "gamecode__" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /Za /W4 /Z7 /Od /I ".." /I "../util" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /Za /W4 /Z7 /Od /I "../util" /I "../kernel" /I "../.." /I ".." /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "CONVERT_TRIGGER" /FR /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "gamecode - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "gamecode___Win32_Profile" # PROP BASE Intermediate_Dir "gamecode___Win32_Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Profile" # PROP Intermediate_Dir "Profile" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /Za /W4 /Z7 /O2 /I "../util" /I "../kernel" /I "../.." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "gamecode - Win32 Release" # Name "gamecode - Win32 Debug" # Name "gamecode - Win32 Conversion" # Name "gamecode - Win32 Profile" # Begin Group "Header" # PROP Default_Filter "*.h" # Begin Source File SOURCE=.\creation.h # End Source File # Begin Source File SOURCE=.\creport.h # End Source File # Begin Source File SOURCE=.\economy.h # End Source File # Begin Source File SOURCE=.\laws.h # End Source File # Begin Source File SOURCE=.\randenc.h # End Source File # Begin Source File SOURCE=.\study.h # End Source File # End Group # Begin Group "Spells" # PROP Default_Filter "" # Begin Source File SOURCE=..\spells\alp.c # End Source File # End Group # Begin Source File SOURCE=.\creation.c # End Source File # Begin Source File SOURCE=.\creport.c # End Source File # Begin Source File SOURCE=.\economy.c # End Source File # Begin Source File SOURCE=.\laws.c # End Source File # Begin Source File SOURCE=.\monster.c # End Source File # Begin Source File SOURCE=.\randenc.c # End Source File # Begin Source File SOURCE=.\report.c # End Source File # Begin Source File SOURCE=.\spy.c # End Source File # Begin Source File SOURCE=.\study.c # End Source File # End Target # End Project