function use_snowman(u, amount)
    if amount>0 and u.region.terrain == "glacier" then
        local man = unit.create(u.faction, u.region)
        man.race = "snowman"
        man.number = amount
        return amount
    end
    return -4
end

function use_xmastree(u, amount)
    if u.region.herb~=nil then
        -- TODO: else?
        local trees = u.region:get_resource("tree")
        u.region:set_key("xm06", true)
        u.region:set_resource("tree", 10+trees)
        local msg = message.create("usepotion")
        msg:set_unit("unit", u)
        msg:set_resource("potion", "xmastree")
        msg:send_region(u.region)
        return amount
    end
    return 0
end

local self = {}

function self.update()
    local turn = get_turn()
    local season = get_season(turn)
    if season == "calendar::winter" then
        eressea.log.debug("it is " .. season .. ", the christmas trees do their magic")
        local msg = message.create("xmastree_effect")
        for r in regions() do
            if r:get_key("xm06") then
                trees = r:get_resource("tree")
                if trees*0.1>=1 then
                    r:set_resource("tree", trees * 1.1)
                    msg:send_region(r)
                end
                if clear then
                end
            end
        end
    else
        local prevseason = get_season(turn-1)
        if prevseason == "calendar::winter" then
            -- we celebrate knut and kick out the trees.
            for r in regions() do
                if r:get_key("xm06") then
                    r:set_key("xm06", false)
                end
            end
        end
    end
end

return self