require "lunit" module("tests.e2.e2features", package.seeall, lunit.testcase ) local function one_unit(r, f) local u = unit.create(f, r, 1) u:add_item("money", u.number * 100) u:clear_orders() return u end local function two_factions() local f1 = faction.create("one@eressea.de", "human", "de") local f2 = faction.create("two@eressea.de", "human", "de") return f1, f2 end local function two_units(r, f1, f2) return one_unit(r, f1), one_unit(r, f2) end function setup() eressea.free_game() eressea.settings.set("nmr.timeout", "0") eressea.settings.set("rules.economy.food", "4") eressea.settings.set("rules.ship.storms", "0") end function test_learn() eressea.settings.set("study.random_progress", "0") local r = region.create(0, 0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") f.age = 20 local u = unit.create(f, r) u:clear_orders() u:add_order("@LERNEN Reiten") process_orders() assert_equal(1, u:get_skill("riding")) process_orders() process_orders() assert_equal(2, u:get_skill("riding")) process_orders() process_orders() process_orders() assert_equal(3, u:get_skill("riding")) end function test_teach() eressea.settings.set("study.random_progress", "0") local r = region.create(0, 0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") f.age = 20 local u = unit.create(f, r, 10) local u2 = unit.create(f, r) u:clear_orders() u:add_order("@LERNEN reiten") u2:clear_orders() u2:add_order("LEHREN " .. itoa36(u.id)) u2:set_skill("riding", 4) process_orders() assert_equal(1, u:get_skill("riding")) process_orders() assert_equal(2, u:get_skill("riding")) end function test_rename() local r = region.create(0, 0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") local u = unit.create(f, r) u:add_item("aoh", 1) assert_equal(u:get_item("ao_healing"), 1) end function DISABLE_test_alp() local r = region.create(0,0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") local u = unit.create(f, r, 1) local u2 = unit.create(f, r, 1) u.race = "elf" u:set_skill("magic", 10) u:add_item("money", 3010) u.magic = "illaun" u.aura = 200 u.ship = s1 u:add_spell("summon_alp") u:clear_orders() u:add_order("ZAUBERE 'Alp' " .. itoa36(u2.id)) process_orders() print(get_turn(), f) write_reports() end function test_unit_limit_is_1500() local r = region.create(0,0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") for i = 1,1500 do unit.create(f, r, 1) end local u = unit.create(f, r, 0) u:add_item("money", 20000) u:clear_orders() u:add_order("REKRUTIEREN 1") process_orders() assert_equal(1, u.number) end function test_ship_capacity() local r = region.create(0,0, "ocean") region.create(1,0, "ocean") local r2 = region.create(2,0, "ocean") local f = faction.create("capacity@eressea.de", "human", "de") -- u1 is at the limit and moves local s1 = ship.create(r, "boat") local u1 = unit.create(f, r, 5) u1.ship = s1 u1:set_skill("sailing", 10) u1:clear_orders() u1:add_order("NACH O O") -- u2 has too many people local s2 = ship.create(r, "boat") local u2 = unit.create(f, r, 6) u2.ship = s2 u2:set_skill("sailing", 10) u2:clear_orders() u2:add_order("NACH O O") -- u4 has too much stuff local s4 = ship.create(r, "boat") local u4 = unit.create(f, r, 5) u4.ship = s4 u4:set_skill("sailing", 10) u4:add_item("sword", 1) u4:clear_orders() u4:add_order("NACH O O") process_orders() -- print(s.region, u.region, r2) assert_equal(r2, u1.region, "boat with 5 humans did not move") assert_not_equal(r2, u2.region, "boat with too many people has moved") assert_not_equal(r2, u4.region, "boat with too much cargo has moved") end function test_levitate() local r = region.create(0,0, "plain") local f = faction.create("noreply@eressea.de", "human", "de") local u = unit.create(f, r, 2) local s = ship.create(r, "boat") u.ship = s u.age = 20 u:set_skill("sailing", 5) u:add_item("money", 100) u:clear_orders() u:add_order("ARBEITE") levitate_ship(u.ship, u, 2, 1) assert_equal(32, u.ship.flags) process_orders() assert_equal(0, u.ship.flags) end function test_terrains() local terrains = { "hell", "wall1", "corridor1" } for k,v in ipairs(terrains) do local r = region.create(k, k, v) assert_not_equal(nil, r) end end function test_races() local races = { "wolf", "orc", "human", "demon" } for k,v in ipairs(races) do local f = faction.create("noreply@eressea.de", "human", "de") assert_not_equal(nil, f) end end function test_can_give_person() local r = region.create(0, 0, "plain") local f1 = faction.create("noreply@eressea.de", "human", "de") local f2 = faction.create("noreply@eressea.de", "human", "de") local u1 = unit.create(f1, r, 10) local u2 = unit.create(f2, r, 10) u1.faction.age = 10 u2.faction.age = 10 u1:add_item("money", 500) u2:add_item("money", 500) u2:clear_orders() u2:add_order("GIB ".. itoa36(u1.id) .. " 1 PERSON") u2:add_order("HELFE ".. itoa36(f1.id) .. " GIB") u1:add_order("HELFE ".. itoa36(f2.id) .. " GIB") u1:add_order("KONTAKTIERE ".. itoa36(u2.id)) process_orders() assert_equal(9, u2.number) assert_equal(11, u1.number) end function test_no_uruk() local f1 = faction.create("noreply@eressea.de", "uruk", "de") assert_equal(f1.race, "orc") end function test_snowman() local r = region.create(0, 0, "glacier") local f = faction.create("noreply@eressea.de", "human", "de") local u = unit.create(f, r, 1) u:add_item("snowman", 1) u:clear_orders() u:add_order("BENUTZEN 1 Schneemann") process_orders() for u2 in r.units do if u2.id~=u.id then assert_equal(u2.race, "snowman") u = nil break end end assert_equal(nil, u) end function test_block_movement() eressea.settings.set("rules.guard.base_stop_prob", "0.3") eressea.settings.set("rules.guard.amulet_stop_prob", "0.0") eressea.settings.set("rules.guard.skill_stop_prob", "0.1") local r0 = region.create(0, 0, "plain") local r1 = region.create(1, 0, "plain") local r2 = region.create(2, 0, "plain") local f1, f2 = two_factions() f1.age=20 f2.age=20 local u11 = one_unit(r1, f1) local u2 = { } for i = 1, 20 do u2[i] = one_unit(r0, f2) end u11:add_item("sword", 1) u11:add_item("money", 1) u11:set_skill("melee", 1) u11:set_skill("perception", 7) u11:clear_orders() u11:add_order("BEWACHEN") process_orders() for i, u in ipairs(u2) do u:add_item("horse", 1) u:set_skill("riding", 1) u:clear_orders() u:add_order("NACH o o") end u2[1]:set_skill("stealth", 8) process_orders() assert_equal(r2, u2[1].region, "nobody should see me") for i, u in ipairs(u2) do if i > 1 then assert_equal(r1, u.region, "perception +7 should always stop me") end end end function test_block_movement_aots() eressea.settings.set("rules.guard.base_stop_prob", "0.0") eressea.settings.set("rules.guard.skill_stop_prob", "1.0") eressea.settings.set("rules.guard.amulet_stop_prob", "1.0") local r0 = region.create(0, 0, "plain") local r1 = region.create(1, 0, "plain") local r2 = region.create(2, 0, "plain") local f1, f2 = two_factions() f1.age=20 f2.age=20 local u11, u12 = two_units(r1, f1, f1) local u21, u22 = two_units(r0, f2, f2) for i, u in ipairs ({ u11, u12 }) do u:add_item("sword", 1) u:add_item("money", 1) u:set_skill("melee", 1) u:clear_orders() u:add_order("BEWACHEN") end process_orders() for i, u in ipairs ({ u21, u22 }) do u:add_item("horse", 1) u:set_skill("riding", 1) u:clear_orders() u:add_order("NACH o o") end u12:add_item("aots", 1) u22:set_skill("stealth", 1) process_orders() assert_equal(r1, u21.region, "unit with amulet should stop me") assert_equal(r2, u22.region, "nobody should see me") end function test_stonegolems() local r0 = region.create(0, 0, "plain") local f1 = faction.create("noreply@eressea.de", "stonegolem", "de") local u1 = unit.create(f1, r0, 1) local u2 = unit.create(f1, r0, 2) local c1 = building.create(r0, "castle") c1.size = 226 u1:set_skill("building", 1) u2:set_skill("building", 1) -- test that no server crash occur u1:clear_orders() u1:add_order("Mache Burg") process_orders() assert_equal(0 ,u1.number, "There shoud be no Stone Golems") -- end test server crash -- test that Stone Golems build for four stones u2:clear_orders() u2:add_order("MACHE 4 BURG " .. itoa36(c1.id)) process_orders() assert_equal(230, c1.size, "resulting size should be 230") assert_equal(1 ,u2.number, "There shoud be one Stone Golems") -- end test Stone Golems four stones end