/* +-------------------+ | | Christian Schlittchen | Eressea PBEM host | Enno Rehling | (c) 1998 - 2004 | Katja Zedel | | +-------------------+ This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #include #include #include "settings.h" #include "wormhole.h" /* kernel includes */ #include #include #include #include #include #include #include /* util includes */ #include #include #include #include #include #include #include /* libc includes */ #include #include static bool good_region(const region * r) { return (!fval(r, RF_CHAOTIC) && r->age > 30 && rplane(r) == NULL && r->units != NULL && r->land != NULL); } static int cmp_age(const void *v1, const void *v2) { const region **r1 = (const region **)v1; const region **r2 = (const region **)v2; if ((*r1)->age < (*r2)->age) return -1; if ((*r1)->age > (*r2)->age) return 1; return 0; } static int wormhole_age(struct attrib *a, void *owner) { building *entry = (building *)owner; region *exit = (region *)a->data.v; int maxtransport = entry->size; region *r = entry->region; unit *u = r->units; unused_arg(owner); for (; u != NULL && maxtransport != 0; u = u->next) { if (u->building == entry) { message *m = NULL; if (u->number > maxtransport || has_limited_skills(u)) { m = msg_message("wormhole_requirements", "unit region", u, u->region); } else if (exit != NULL) { move_unit(u, exit, NULL); maxtransport -= u->number; m = msg_message("wormhole_exit", "unit region", u, exit); add_message(&exit->msgs, m); } if (m != NULL) { add_message(&u->faction->msgs, m); msg_release(m); } } } remove_building(&r->buildings, entry); ADDMSG(&r->msgs, msg_message("wormhole_dissolve", "region", r)); /* age returns 0 if the attribute needs to be removed, !=0 otherwise */ return AT_AGE_KEEP; } static void wormhole_write(const struct attrib *a, const void *owner, struct storage *store) { region *exit = (region *)a->data.v; write_region_reference(exit, store); } /** conversion code, turn 573, 2008-05-23 */ static int resolve_exit(variant id, void *address) { building *b = findbuilding(id.i); region **rp = address; if (b) { *rp = b->region; return 0; } *rp = NULL; return -1; } static int wormhole_read(struct attrib *a, void *owner, struct gamedata *data) { storage *store = data->store; resolve_fun resolver = (data->version < UIDHASH_VERSION) ? resolve_exit : resolve_region_id; read_fun reader = (data->version < UIDHASH_VERSION) ? read_building_reference : read_region_reference; if (data->version < ATTRIBOWNER_VERSION) { READ_INT(store, NULL); } if (read_reference(&a->data.v, store, reader, resolver) == 0) { if (!a->data.v) { return AT_READ_FAIL; } } return AT_READ_OK; } static attrib_type at_wormhole = { "wormhole", NULL, NULL, wormhole_age, wormhole_write, wormhole_read, NULL, ATF_UNIQUE }; static void make_wormhole(const building_type * bt_wormhole, region * r1, region * r2) { building *b1 = new_building(bt_wormhole, r1, default_locale); building *b2 = new_building(bt_wormhole, r2, default_locale); attrib *a1 = a_add(&b1->attribs, a_new(&at_wormhole)); attrib *a2 = a_add(&b2->attribs, a_new(&at_wormhole)); a1->data.v = b2->region; a2->data.v = b1->region; b1->size = bt_wormhole->maxsize; b2->size = bt_wormhole->maxsize; ADDMSG(&r1->msgs, msg_message("wormhole_appear", "region", r1)); ADDMSG(&r2->msgs, msg_message("wormhole_appear", "region", r2)); } #define WORMHOLE_CHANCE 10000 static void select_wormhole_regions(quicklist **rlistp, int *countp) { quicklist *rlist = 0; region *r = regions; int count = 0; while (r != NULL) { int next = rng_int() % (2 * WORMHOLE_CHANCE); while (r != NULL && (next != 0 || !good_region(r))) { if (good_region(r)) { --next; } r = r->next; } if (r == NULL) break; ql_push(&rlist, r); ++count; r = r->next; } *countp = count; *rlistp = rlist; } void sort_wormhole_regions(quicklist *rlist, region **match, int count) { quicklist *ql; int qi, i = 0; for (ql = rlist, qi = 0; i != count; ql_advance(&ql, &qi, 1)) { match[i++] = (region *)ql_get(ql, qi); } qsort(match, count, sizeof(region *), cmp_age); } void make_wormholes(region **match, int count, const building_type *bt_wormhole) { int i; count /= 2; for (i = 0; i != count; ++i) { make_wormhole(bt_wormhole, match[i], match[i + count]); } } void wormholes_update(void) { const building_type *bt_wormhole = bt_find("wormhole"); quicklist *rlist = 0; int count = 0; region **match; if (bt_wormhole == NULL) { return; } select_wormhole_regions(&rlist, &count); if (count < 2) { return; } match = (region **)malloc(sizeof(region *) * count); sort_wormhole_regions(rlist, match, count); ql_free(rlist); make_wormholes(match, count, bt_wormhole); free(match); } void wormholes_register(void) { at_register(&at_wormhole); }