#include #include "guard.h" #include "laws.h" #include "monsters.h" #include #include #include #include #include #include #include #include #include #include #include "tests.h" static void test_is_guarded(CuTest *tc) { unit *u1, *u2; region *r; race *rc; test_setup(); rc = rc_get_or_create("dragon"); rc->flags |= RCF_UNARMEDGUARD; r = test_create_region(0, 0, NULL); u1 = test_create_unit(test_create_faction(NULL), r); u2 = test_create_unit(test_create_faction(rc), r); CuAssertPtrEquals(tc, NULL, is_guarded(r, u1)); setguard(u2, true); CuAssertPtrEquals(tc, u2, is_guarded(r, u1)); test_teardown(); } static void test_guard_unskilled(CuTest * tc) /* TODO: it would be better to test armedmen() */ { unit *u, *ug; region *r; item_type *itype; test_setup(); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE); r = test_create_region(0, 0, NULL); u = test_create_unit(test_create_faction(NULL), r); ug = test_create_unit(test_create_faction(NULL), r); i_change(&ug->items, itype, 1); setguard(ug, true); CuAssertPtrEquals(tc, NULL, is_guarded(r, u)); set_level(ug, SK_MELEE, 1); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_teardown(); } static void test_guard_armed(CuTest * tc) { unit *u, *ug; region *r; item_type *itype; test_setup(); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE); r = test_create_region(0, 0, NULL); u = test_create_unit(test_create_faction(NULL), r); ug = test_create_unit(test_create_faction(NULL), r); i_change(&ug->items, itype, 1); set_level(ug, SK_MELEE, 2); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_teardown(); } static void test_is_guard(CuTest * tc) { unit *ug; region *r; item_type *itype; test_setup(); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE); r = test_create_region(0, 0, NULL); ug = test_create_unit(test_create_faction(NULL), r); i_change(&ug->items, itype, 1); setguard(ug, true); CuAssertIntEquals(tc, 0, armedmen(ug, false)); CuAssertTrue(tc, !is_guard(ug)); set_level(ug, SK_MELEE, 1); CuAssertIntEquals(tc, 1, armedmen(ug, false)); CuAssertTrue(tc, is_guard(ug)); test_teardown(); } static void test_guard_unarmed(CuTest * tc) { unit *u, *ug; region *r; race *rc; test_setup(); rc = test_create_race("mountainguard"); rc->flags |= RCF_UNARMEDGUARD; r = test_create_region(0, 0, NULL); u = test_create_unit(test_create_faction(NULL), r); ug = test_create_unit(test_create_faction(rc), r); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_teardown(); } static void test_guard_monsters(CuTest * tc) { unit *u, *ug; region *r; test_setup(); r = test_create_region(0, 0, NULL); u = test_create_unit(test_create_faction(NULL), r); ug = test_create_unit(get_monsters(), r); setguard(ug, true); CuAssertPtrEquals(tc, ug, is_guarded(r, u)); test_teardown(); } static void test_update_guard(CuTest * tc) /* https://bugs.eressea.de/view.php?id=2292 */ { unit *ug; region *r; item_type *itype; const struct terrain_type *t_ocean, *t_plain; test_setup(); t_ocean = test_create_terrain("ocean", SEA_REGION); t_plain = test_create_terrain("packice", ARCTIC_REGION); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE); r = test_create_region(0, 0, t_plain); ug = test_create_unit(test_create_faction(NULL), r); i_change(&ug->items, itype, 1); set_level(ug, SK_MELEE, 1); setguard(ug, true); CuAssertIntEquals(tc, 1, armedmen(ug, false)); CuAssertTrue(tc, is_guard(ug)); terraform_region(r, t_ocean); update_guards(); CuAssertTrue(tc, ! is_guard(ug)); test_teardown(); } static void test_guard_on(CuTest * tc) { unit *ug; region *r; item_type *itype; terrain_type *t_ocean, *t_plain; test_setup(); t_ocean = test_create_terrain("ocean", SEA_REGION); t_plain = test_create_terrain("plain", LAND_REGION); itype = it_get_or_create(rt_get_or_create("sword")); new_weapontype(itype, 0, frac_zero, NULL, 0, 0, 0, SK_MELEE); r = test_create_region(0, 0, t_plain); ug = test_create_unit(test_create_faction(NULL), r); i_change(&ug->items, itype, 1); set_level(ug, SK_MELEE, 1); ug->thisorder = create_order(K_GUARD, ug->faction->locale, NULL); setguard(ug, false); CuAssertIntEquals(tc, E_GUARD_OK, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, is_guard(ug)); terraform_region(r, test_create_terrain("packice", ARCTIC_REGION)); setguard(ug, false); CuAssertIntEquals(tc, E_GUARD_OK, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, is_guard(ug)); terraform_region(r, t_ocean); setguard(ug, false); CuAssertIntEquals(tc, E_GUARD_TERRAIN, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, !is_guard(ug)); CuAssertPtrNotNull(tc, test_find_messagetype(ug->faction->msgs, "error2")); terraform_region(r, t_plain); i_change(&ug->items, itype, -1); CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, !is_guard(ug)); CuAssertPtrNotNull(tc, test_find_messagetype(ug->faction->msgs, "unit_unarmed")); i_change(&ug->items, itype, 1); test_clear_messages(ug->faction); set_level(ug, SK_MELEE, 0); CuAssertIntEquals(tc, E_GUARD_UNARMED, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, !is_guard(ug)); CuAssertPtrNotNull(tc, test_find_messagetype(ug->faction->msgs, "unit_unarmed")); set_level(ug, SK_MELEE, 2); ug->status = ST_FLEE; CuAssertIntEquals(tc, E_GUARD_FLEEING, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, !is_guard(ug)); CuAssertPtrNotNull(tc, test_find_messagetype(ug->faction->msgs, "error320")); ug->status = ST_FIGHT; config_set("NewbieImmunity", "5"); CuAssertIntEquals(tc, E_GUARD_NEWBIE, can_start_guarding(ug)); guard_on_cmd(ug, ug->thisorder); CuAssertTrue(tc, !is_guard(ug)); CuAssertPtrNotNull(tc, test_find_messagetype(ug->faction->msgs, "error304")); config_set("NewbieImmunity", NULL); test_clear_messages(ug->faction); test_teardown(); } CuSuite *get_guard_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_is_guarded); SUITE_ADD_TEST(suite, test_is_guard); SUITE_ADD_TEST(suite, test_guard_unskilled); SUITE_ADD_TEST(suite, test_guard_on); SUITE_ADD_TEST(suite, test_guard_armed); SUITE_ADD_TEST(suite, test_guard_unarmed); SUITE_ADD_TEST(suite, test_guard_monsters); SUITE_ADD_TEST(suite, test_update_guard); return suite; }