function loadscript(name) local script = scriptpath .. "/" .. name print("- loading " .. script) if pcall(dofile, script)==0 then print("Could not load " .. script) end end function change_locales() -- local localechange = { } local localechange = { de = { "bLub" } } for loc, flist in localechange do for index, name in flist do f = get_faction(atoi36(name)) if f ~= nil then f.locale = loc print("LOCALECHANGE ", f, loc) end end end end function run_scripts() scripts = { "spells.lua", "extensions.lua", "familiars.lua", "write_emails.lua" } for index in scripts do loadscript(scripts[index]) end end function process(orders) file = "" .. get_turn() if read_game(file)~=0 then print("could not read game") return -1 end init_summary() -- run the turn: if read_orders(orders) ~= 0 then print("could not read " .. orders) return -1 end run_scripts() plan_monsters() local nmrs = get_nmrs(1) if nmrs >= 70 then print("Shit. More than 70 factions with 1 NMR (" .. nmrs .. ")") write_summary() return -1 end print (nmrs .. " Factions with 1 NMR") process_orders() -- post-turn updates: update_guards() update_scores() change_locales() -- use newfactions file to place out new players autoseed(basepath .. "/newfactions", false) write_passwords() write_reports() write_emails() write_summary() file = "" .. get_turn() if write_game(file)~=0 then print("could not write game") return -1 end end -- -- main body of script -- -- orderfile: contains the name of the orders. if orderfile==nil then print "you must specify an orderfile" else process(orderfile) end