<?xml version="1.0"?> <equipment> <!-- one equipment-set per player-race for the first unit in a faction --> <set name="autoseed_dwarf"> <item name="axe" amount="1"/> <item name="chainmail" amount="1"/> <skill name="melee" level="1"/> </set> <set name="autoseed_elf"> <item name="fairyboot" amount="1"/> <callback name="equip_newunits"/> </set> <set name="autoseed_orc"> <skill name="polearm" level="4"/> <skill name="melee" level="4"/> <skill name="crossbow" level="4"/> <skill name="catapult" level="4"/> <skill name="bow" level="4"/> </set> <set name="autoseed_goblin"> <item name="roi" amount="1"/> <callback name="equip_newunits"/> </set> <set name="autoseed_human"> <callback name="equip_newunits"/> </set> <set name="autoseed_troll"> <skill name="building" level="1"/> <skill name="perception" level="3"/> <item name="stone" amount="50"/> </set> <set name="autoseed_demon"> <skill name="stamina" level="15"/> </set> <set name="autoseed_insect"> <item name="nestwarmth" amount="9"/> </set> <set name="autoseed_halfling"> <skill name="trade" level="1"/> <skill name="riding" level="2"/> <item name="horse" amount="2"/> <item name="cart" amount="1"/> <item name="balm" amount="5"/> <item name="spice" amount="5"/> <item name="myrrh" amount="5"/> <item name="jewel" amount="5"/> <item name="oil" amount="5"/> <item name="silk" amount="5"/> <item name="incense" amount="5"/> </set> <set name="autoseed_cat"> <item name="roi" amount="1"/> <callback name="equip_newunits"/> </set> <set name="autoseed_aquarian"> <skill name="sailing" level="1"/> <callback name="equip_newunits"/> </set> <!-- equipment-sets for random encounters --> <set name="random_desert"> <skill name="melee" level="d2"/> <skill name="trade" level="d3"/> <skill name="riding" level="d2+1"/> <skill name="training" level="d2+1"/> <item name="horse" amount="1"/> <item name="sword" amount="1"/> <item name="money" amount="d30+19"/> </set> <set name="random_swamp"> <skill name="stealth" level="d3+1"/> <skill name="polearm" level="d3+1"/> <item name="spear" amount="1"/> <item name="money" amount="d20+9"/> </set> <set name="random_glacier"> <skill name="armorer" level="d2+1"/> <skill name="melee" level="d2+1"/> <item name="sword" amount="1"/> <item name="money" amount="d20+19"/> </set> <set name="random_mountain"> <skill name="armorer" level="d2+1"/> <skill name="melee" level="d2+1"/> <skill name="trade" level="d3"/> <item name="sword" amount="1"/> <item name="money" amount="d40+59"/> <subset chance="0.6"> <set name="item_plate"/> </subset> </set> <set name="random_highland"> <skill name="melee" level="d2"/> <item name="sword" amount="1"/> <item name="money" amount="d10+19"/> </set> <set name="random_forest"> <skill name="stealth" level="d2"/> <skill name="perception" level="d2+1"/> <skill name="bow" level="d3+1"/> <item name="bow" amount="1"/> <item name="money" amount="d20+9"/> <subset chance="0.2"> <set name="random_herbalist"/> </subset> </set> <set name="random_herbalist"> <skill name="herbalism" level="d2"/> </set> <set name="random_villagers"> <item name="money" amount="d80+19"/> <skill name="cartmaking" level="d2-1"/> <skill name="mining" level="d2-1"/> <skill name="quarrying" level="d2-1"/> <skill name="forestry" level="d2-1"/> <item name="horse" amount="2"/> <item name="wagon" amount="d2-1"/> <item name="money" amount="d30+10"/> </set> <set name="random_plain"> <item name="money" amount="d80+19"/> <subset> <set name="random_sword" chance="0.25"/> <set name="random_spear" chance="0.25"/> <set name="random_crossbow" chance="0.25"/> <set name="random_bow" chance="0.25"/> </subset> <subset chance="0.4"> <set name="item_chain"/> </subset> <subset chance="0.3"> <set name="random_rider"/> </subset> </set> <set name="random_spear"> <skill name="polearm" level="d3"/> <item name="spear" amount="1"/> </set> <set name="random_sword"> <skill name="melee" level="d3"/> <item name="sword" amount="1"/> </set> <set name="random_crossbow"> <skill name="crossbow" level="d3"/> <item name="crossbow" amount="1"/> </set> <set name="random_bow"> <skill name="bow" level="d3"/> <item name="bow" amount="1"/> </set> <set name="random_rider"> <item name="horse" amount="1"/> <skill name="riding" level="d3"/> </set> <set name="recruited_dracoid"> <!-- dracoiden, von drachen rekrutiert --> <skill name="polearm" level="d4+2"/> <skill name="melee" level="d4+2"/> <skill name="bow" level="d3+1"/> <subset> <!-- dracoiden haben immer eine von drei waffen --> <set name="item_sword" chance="0.33"/> <set name="item_spear" chance="0.33"/> <set name="item_bow" chance="0.34"/> </subset> </set> <set name="rising_undead"> <!-- untote, von den graebern auferstanden --> <item name="rustysword" amount="1"/> <item name="rustychainmail" amount="d2-1"/> <subset chance="0.3"> <set name="item_rustyshield"/> </subset> </set> <!-- single-item sets (that can be given a percentage-chance in a subset) --> <set name="item_plate"> <item name="plate" amount="1"/> </set> <set name="item_spear"> <item name="spear" amount="1"/> </set> <set name="item_bow"> <item name="bow" amount="1"/> </set> <set name="item_sword"> <item name="sword" amount="1"/> </set> <set name="item_chain"> <item name="chainmail" amount="1"/> </set> <set name="item_log"> <item name="log" amount="1"/> </set> <set name="item_rustychain"> <item name="rustychainmail" amount="1"/> </set> <set name="dragon_spoils"> <item name="dragonblood" amount="4"/> <item name="dragonhead" amount="1"/> </set> <set name="youngdragon_spoils"> <item name="dragonblood" amount="1"/> </set> <set name="wyrm_spoils"> <item name="dragonblood" amount="10"/> <item name="dragonhead" amount="1"/> </set> <!-- sets that are used by the monster-spawning code --> <set name="monster_dragon"> <skill name="magic" level="4"/> <skill name="stealth" level="1"/> <skill name="stamina" level="1"/> <skill name="perception" level="d3"/> <item name="money" amount="d500+99"/> </set> <set name="monster_braineater"> <skill name="stealth" level="1"/> <skill name="perception" level="1"/> </set> <set name="monster_seaserpent"> <skill name="magic" level="4"/> <skill name="stealth" level="2"/> <skill name="stamina" level="1"/> <skill name="perception" level="3"/> </set> <set name="new_orc_unit"> <skill name="polearm" level="1"/> <skill name="melee" level="1"/> </set> <set name="seaserpent_spoils"> <item name="dragonblood" amount="6"/> <item name="seaserpenthead" amount="1"/> </set> </equipment>