#include #include "academy.h" #include "skill.h" #include #include #include #include #include #include #include #include "tests.h" static void test_academy(CuTest * tc) { faction *f; unit *u, *u2; region *r; building *b; const item_type *it_silver; test_setup(); config_set_int("skills.cost.alchemy", 100); r = test_create_region(0, 0, NULL); f = test_create_faction(NULL); u = test_create_unit(f, r); b = test_create_building(r, test_create_buildingtype("academy")); u2 = test_create_unit(f, r); it_silver = test_create_silver(); CuAssert(tc, "teacher must be in academy", !academy_can_teach(u, u2, SK_CROSSBOW)); u_set_building(u, b); CuAssert(tc, "student must be in academy", !academy_can_teach(u, u2, SK_CROSSBOW)); u_set_building(u2, b); CuAssert(tc, "student must have 50 silver", !academy_can_teach(u, u2, SK_CROSSBOW)); i_change(&u2->items, it_silver, 50); CuAssert(tc, "building must be maintained", !academy_can_teach(u, u2, SK_CROSSBOW)); b->flags |= BLD_MAINTAINED; CuAssert(tc, "building must have capacity", !academy_can_teach(u, u2, SK_CROSSBOW)); b->size = 2; CuAssertTrue(tc, academy_can_teach(u, u2, SK_CROSSBOW)); CuAssert(tc, "student must pay skillcost", !academy_can_teach(u, u2, SK_ALCHEMY)); i_change(&u2->items, it_silver, 150); CuAssertTrue(tc, academy_can_teach(u, u2, SK_ALCHEMY)); test_teardown(); } CuSuite *get_academy_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_academy); return suite; }