function peasant_getresource(u) return u.region:get_resource("peasant") end function peasant_changeresource(u, delta) local p = u.region:get_resource("peasant") p = p + delta if p < 0 then p = 0 end u.region:set_resource("peasant", p) return p end function hp_getresource(u) return u.hp end function hp_changeresource(u, delta) local hp = u.hp + delta if hp < u.number then if hp < 0 then hp = 0 end u.number = hp end u.hp = hp return hp end function horse_limit(r) return r:get_resource("horse") end function horse_produce(r, n) local horses = r:get_resource("horse") if horses>=n then r:set_resource("horse", horses-n) else r:set_resource("horse", 0) end end function log_limit(r) -- if r:get_flag(1) then -- RF_MALLORN -- return 0 -- end return r:get_resource("tree") + r:get_resource("sapling") end function log_produce(r, n) local trees = r:get_resource("tree") if trees>=n then r:set_resource("tree", trees-n) else r:set_resource("tree", 0) n = n - trees trees = r:get_resource("sapling") if trees>=n then r:set_resource("sapling", trees-n) else r:set_resource("sapling", 0) end end end function mallorn_limit(r) if not r:get_flag(1) then -- RF_MALLORN return 0 end return r:get_resource("tree") + r:get_resource("sapling") end function mallorn_produce(r, n) local trees = r:get_resource("tree") if trees>=n then r:set_resource("tree", trees-n) else r:set_resource("tree", 0) n = n - trees trees = r:get_resource("sapling") if trees>=n then r:set_resource("sapling", trees-n) else r:set_resource("sapling", 0) end end end