function change_locales(localechange) for loc, flist in pairs(localechange) do for index, name in pairs(flist) do f = get_faction(atoi36(name)) if f ~= nil then f.locale = loc print("LOCALECHANGE ", f, loc) end end end end function dbupdate() update_scores() edb = db.open(config.basepath.."/eressea.db") if edb~=nil then edb:update_factions() edb:update_scores() else print("could no open "..config.basepath.."/eressea.db") end end function nmr_check(maxnmrs) local nmrs = get_nmrs(1) if nmrs >= maxnmrs then print("Shit. More than " .. maxnmrs .. " factions with 1 NMR (" .. nmrs .. ")") write_summary() write_game("aborted.dat") return -1 end print (nmrs .. " Factions with 1 NMR") return 0 end function open_game(turn) file = "" .. get_turn() if read_game(file .. ".dat", "binary")~=0 then return read_game(file, "text") end return 0 end function write_emails(locales) local files = {} local key local locale local file for key, locale in pairs(locales) do files[locale] = io.open(config.basepath .. "/emails." .. locale, "w") end local faction for faction in factions() do if faction.email~="" then files[faction.locale]:write(faction.email .. "\n") end end for key, file in pairs(files) do file:close() end end function write_addresses() local file local faction file = io.open(config.basepath .. "/adressen", "w") for faction in factions() do -- print(faction.id .. " - " .. faction.locale) file:write(tostring(faction) .. ":" .. faction.email .. ":" .. faction.info .. "\n") end file:close() end function write_aliases() local file local faction file = io.open(config.basepath .. "/aliases", "w") for faction in factions() do local unit if faction.email ~= "" then file:write("partei-" .. itoa36(faction.id) .. ": " .. faction.email .. "\n") for unit in faction.units do file:write("einheit-" .. itoa36(unit.id) .. ": " .. faction.email .. "\n") end end end file:close() end function write_files(locales) write_passwords() write_reports() write_summary() -- write_emails(locales) -- write_aliases() -- write_addresses() end function write_scores() scores = {} for r in regions() do f = r.owner if f~=nil then value = scores[f.id] if value==nil then value=0 end value = value + r:get_resource("money")/100 scores[f.id] = value end end for f in factions() do score=scores[f.id] if score==nil then score=0 end print(math.floor(score)..":"..f.name..":"..itoa36(f.id)) end end