#include #include #include #include #include #include #include #include #pragma warning(disable: 4210) typedef struct suite { struct suite *next; CuSuite *csuite; char *name; } suite; static suite *suites; static void add_suite(CuSuite *(*csuite)(void), const char *name, int argc, char *argv[]) { suite *s = 0; if (argc > 0) { int i; for (i = 0; i != argc; ++i) { if (strcmp(argv[i], name) == 0) { s = malloc(sizeof(suite)); break; } } } else { s = malloc(sizeof(suite)); } if (s) { s->next = suites; s->name = _strdup(name); s->csuite = csuite(); suites = s; } } void RunTests(CuSuite * suite, const char *name) { CuString *output = CuStringNew(); CuSuiteRun(suite); CuSuiteDetails(suite, output); if (suite->failCount) CuSuiteSummary(suite, output); printf("%s: %s", name, output->buffer); CuStringDelete(output); } bool list = false; #define ADD_SUITE(name) \ CuSuite *get_##name##_suite(void); \ if (list) printf("%s\n", #name); \ if (!list || argc>0) add_suite(get_##name##_suite, #name, argc, argv) int RunAllTests(int argc, char *argv[]) { /* self-test */ ADD_SUITE(tests); ADD_SUITE(callback); ADD_SUITE(seen); ADD_SUITE(json); ADD_SUITE(jsonconf); ADD_SUITE(direction); ADD_SUITE(skill); ADD_SUITE(keyword); ADD_SUITE(order); ADD_SUITE(race); /* util */ ADD_SUITE(config); ADD_SUITE(attrib); ADD_SUITE(base36); ADD_SUITE(bsdstring); ADD_SUITE(functions); ADD_SUITE(gamedata); ADD_SUITE(parser); ADD_SUITE(password); ADD_SUITE(umlaut); ADD_SUITE(unicode); ADD_SUITE(strings); ADD_SUITE(log); ADD_SUITE(rng); /* items */ ADD_SUITE(xerewards); /* kernel */ ADD_SUITE(alliance); ADD_SUITE(command); ADD_SUITE(plane); ADD_SUITE(unit); ADD_SUITE(faction); ADD_SUITE(group); ADD_SUITE(build); ADD_SUITE(pool); ADD_SUITE(curse); ADD_SUITE(equipment); ADD_SUITE(item); ADD_SUITE(magic); ADD_SUITE(alchemy); ADD_SUITE(reports); ADD_SUITE(save); ADD_SUITE(ship); ADD_SUITE(spellbook); ADD_SUITE(building); ADD_SUITE(spell); ADD_SUITE(spells); ADD_SUITE(magicresistance); ADD_SUITE(ally); ADD_SUITE(messages); /* gamecode */ ADD_SUITE(prefix); ADD_SUITE(names); ADD_SUITE(battle); ADD_SUITE(volcano); ADD_SUITE(donations); ADD_SUITE(travelthru); ADD_SUITE(economy); ADD_SUITE(flyingship); ADD_SUITE(give); ADD_SUITE(laws); ADD_SUITE(market); ADD_SUITE(monsters); ADD_SUITE(move); ADD_SUITE(piracy); ADD_SUITE(key); ADD_SUITE(stealth); ADD_SUITE(otherfaction); ADD_SUITE(upkeep); ADD_SUITE(vortex); ADD_SUITE(wormhole); ADD_SUITE(spy); ADD_SUITE(study); ADD_SUITE(shock); if (suites) { CuSuite *summary = CuSuiteNew(); int fail_count; game_init(); while (suites) { suite *s = suites->next; RunTests(suites->csuite, suites->name); summary->failCount += suites->csuite->failCount; summary->count += suites->csuite->count; CuSuiteDelete(suites->csuite); free(suites->name); free(suites); suites = s; } printf("\ntest summary: %d tests, %d failed\n", summary->count, summary->failCount); fail_count = summary->failCount; CuSuiteDelete(summary); game_done(); return fail_count; } return 0; } int main(int argc, char ** argv) { log_to_file(LOG_CPERROR, stderr); ++argv; --argc; if (argc > 0 && strcmp("--list", argv[0]) == 0) { list = true; ++argv; --argc; } return RunAllTests(argc, argv); }