#ifndef H_GC_LAWS #define H_GC_LAWS #include #ifdef __cplusplus extern "C" { #endif enum param_t; struct locale; struct unit; struct region; struct building; struct faction; struct order; struct attrib_type; extern struct attrib_type at_germs; extern int dropouts[2]; extern int *age; void demographics(void); void immigration(void); void update_guards(void); void deliverMail(struct faction *f, struct region *r, struct unit *u, const char *s, struct unit *receiver); bool renamed_building(const struct building * b); int rename_building(struct unit * u, struct order * ord, struct building * b, const char *name); void get_food(struct region * r); int enter_building(struct unit *u, struct order *ord, int id, bool report); int enter_ship(struct unit *u, struct order *ord, int id, bool report); void turn_begin(void); void turn_process(void); void turn_end(void); int checkunitnumber(const struct faction * f, int add); void new_units(void); void defaultorders(void); void quit(void); void monthly_healing(void); void restack_units(void); void update_long_order(struct unit *u); void sinkships(struct region * r); void do_enter(struct region *r, bool is_final_attempt); bool long_order_allowed(const struct unit *u); bool password_wellformed(const char *password); int password_cmd(struct unit *u, struct order *ord); int banner_cmd(struct unit *u, struct order *ord); int email_cmd(struct unit *u, struct order *ord); int send_cmd(struct unit *u, struct order *ord); int ally_cmd(struct unit* u, struct order *ord); int prefix_cmd(struct unit *u, struct order *ord); int setstealth_cmd(struct unit *u, struct order *ord); int status_cmd(struct unit *u, struct order *ord); int display_cmd(struct unit *u, struct order *ord); int group_cmd(struct unit *u, struct order *ord); int origin_cmd(struct unit *u, struct order *ord); int quit_cmd(struct unit *u, struct order *ord); int name_cmd(struct unit *u, struct order *ord); int use_cmd(struct unit *u, struct order *ord); int leave_cmd(struct unit *u, struct order *ord); int pay_cmd(struct unit *u, struct order *ord); int promotion_cmd(struct unit *u, struct order *ord); int combatspell_cmd(struct unit *u, struct order *ord); int contact_cmd(struct unit *u, struct order *ord); int guard_on_cmd(struct unit *u, struct order *ord); int guard_off_cmd(struct unit *u, struct order *ord); int reshow_cmd(struct unit *u, struct order *ord); int mail_cmd(struct unit *u, struct order *ord); int reserve_cmd(struct unit *u, struct order *ord); int reserve_self(struct unit *u, struct order *ord); int claim_cmd(struct unit *u, struct order *ord); void transfer_faction(struct faction *fsrc, struct faction *fdst); void peasant_migration(struct region * r); void nmr_warnings(void); bool nmr_death(const struct faction * f, int turn, int timeout); bool cansee(const struct faction * f, const struct region * r, const struct unit *u, int modifier); bool cansee_durchgezogen(const struct faction *f, const struct region *r, const struct unit *u, int modifier); bool cansee_unit(const struct unit *u, const struct unit *target, int modifier); bool seefaction(const struct faction *f, const struct region *r, const struct unit *u, int modifier); int armedmen(const struct unit *u, bool siege_weapons); int peasant_luck_effect(int peasants, int luck, int maxp, double variance); #define FORCE_LEAVE_POSTCOMBAT 1 #define FORCE_LEAVE_ALL 2 bool rule_force_leave(int flag); bool LongHunger(const struct unit *u); int NMRTimeout(void); int NewbieImmunity(void); bool IsImmune(const struct faction *f); bool help_enter(struct unit *uo, struct unit *u); enum param_t findparam_ex(const char *s, const struct locale * lang); #define QUIT_WITH_TRANSFER #ifdef __cplusplus } #endif #endif