#ifdef _MSC_VER #include #endif #include #include "give.h" #include "contact.h" #include "economy.h" #include "laws.h" #include /* attributes includes */ #include /* kernel includes */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* util includes */ #include #include #include #include #include /* libc includes */ #include #include #include /* Wieviel Fremde eine Partei pro Woche aufnehmen kangiven */ #define RESERVE_DONATIONS /* shall we reserve objects given to us by other factions? */ #define RESERVE_GIVE /* reserve anything that's given from one unit to another? */ static int max_transfers(void) { return config_get_int("rules.give.max_men", 5); } static int GiveRestriction(void) { return config_get_int("GiveRestriction", 0); } static void feedback_give_not_allowed(unit * u, order * ord) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_give_forbidden", "")); } static bool can_give(const unit * u, const unit * u2, const item_type * itype, int mask) { if (u2) { if (u2->number==0 && !fval(u2, UFL_ISNEW)) { /* https://bugs.eressea.de/view.php?id=2230 * cannot give anything to dead units */ return false; } else if (u->faction != u2->faction) { int rule = rule_give(); if (itype) { assert(mask == 0); if (itype->rtype->ltype) mask |= GIVE_LUXURIES; else if (fval(itype, ITF_HERB)) mask |= GIVE_HERBS; else mask |= GIVE_GOODS; } return (rule & mask) != 0; } } else { int rule = rule_give(); return (rule & GIVE_PEASANTS) != 0; } return true; } static void add_give(unit * u, unit * u2, int given, int received, const resource_type * rtype, struct order *ord, int error) { if (error) { cmistake(u, ord, error, MSG_COMMERCE); } else if (u2 == NULL) { ADDMSG(&u->faction->msgs, msg_message("give_peasants", "unit resource amount", u, rtype, given)); } else if (u2->faction != u->faction) { message *msg; msg = msg_message("give", "unit target resource amount", u, u2, rtype, given); add_message(&u->faction->msgs, msg); msg_release(msg); msg = msg_message("receive", "unit target resource amount", u, u2, rtype, received); add_message(&u2->faction->msgs, msg); msg_release(msg); } } static void add_give_person(unit * u, unit * u2, int given, struct order *ord, int error) { assert(u2); if (error) { cmistake(u, ord, error, MSG_COMMERCE); } else if (u2->faction != u->faction) { message *msg; msg = msg_message("give_person", "unit target amount", u, u2, given); add_message(&u->faction->msgs, msg); msg_release(msg); msg = msg_message("receive_person", "unit target amount", u, u2, given); add_message(&u2->faction->msgs, msg); msg_release(msg); } } static bool limited_give(const item_type * type) { /* trade only money 2:1, if at all */ return (type->rtype == get_resourcetype(R_SILVER)); } int give_quota(const unit * src, const unit * dst, const item_type * type, int n) { if (!limited_give(type)) { return n; } if (dst && src && src->faction != dst->faction) { static int config; static int divisor = 1; if (config_changed(&config)) { divisor = config_get_int("rules.items.give_divisor", divisor); } if (divisor >= 1) { /* predictable > correct: */ return n / divisor; } } return n; } static void give_horses(unit * s, const item_type * itype, int n) { region *r = s->region; UNUSED_ARG(itype); if (r->land) { rsethorses(r, rhorses(r) + n); } } static void give_money(unit * s, const item_type * itype, int n) { region *r = s->region; UNUSED_ARG(itype); if (r->land) { rsetmoney(r, rmoney(r) + n); } } int give_item(int want, const item_type * itype, unit * src, unit * dest, struct order *ord) { short error = 0; int n, delta; assert(itype != NULL); n = get_pooled(src, item2resource(itype), GET_SLACK | GET_POOLED_SLACK, want); if (n > want) n = want; delta = n; if (dest && src->faction != dest->faction && src->faction->age < GiveRestriction()) { if (ord != NULL) { ADDMSG(&src->faction->msgs, msg_feedback(src, ord, "giverestriction", "turns", GiveRestriction())); } return -1; } else if (n == 0) { int reserve = get_reservation(src, itype); if (reserve) { ADDMSG(&src->faction->msgs, msg_feedback(src, ord, "nogive_reserved", "resource reservation", itype->rtype, reserve)); return -1; } error = 36; } else if (itype->flags & ITF_CURSED) { error = 25; } else { int use = use_pooled(src, item2resource(itype), GET_SLACK, n); if (use < n) use += use_pooled(src, item2resource(itype), GET_POOLED_SLACK, n - use); if (dest) { delta = give_quota(src, dest, itype, n); i_change(&dest->items, itype, delta); #ifdef RESERVE_GIVE #ifdef RESERVE_DONATIONS change_reservation(dest, itype, delta); #else if (src->faction == dest->faction) { change_reservation(dest, item2resource(itype), r); } #endif #endif } else { /* return horses to the region */ if (itype->construction && itype->flags & ITF_ANIMAL) { if (itype->construction->skill == SK_HORSE_TRAINING) { give_horses(src, itype, n); } } else if (itype->rtype == get_resourcetype(R_SILVER)) { give_money(src, itype, n); } } } add_give(src, dest, n, delta, item2resource(itype), ord, error); if (error) return -1; return 0; } static bool unit_has_cursed_item(const unit * u) { item *itm = u->items; while (itm) { if (fval(itm->type, ITF_CURSED) && itm->number > 0) return true; itm = itm->next; } return false; } static bool can_give_men(const unit *u, const unit *dst, order *ord, message **msg) { UNUSED_ARG(dst); if (unit_has_cursed_item(u)) { if (msg) *msg = msg_error(u, ord, 78); } else if (has_skill(u, SK_MAGIC)) { /* cannot give units to and from magicians */ if (msg) *msg = msg_error(u, ord, 158); } else if (fval(u, UFL_HUNGER)) { /* hungry people cannot be given away */ if (msg) *msg = msg_error(u, ord, 73); } else if (fval(u, UFL_LOCKED) || is_cursed(u->attribs, &ct_slavery)) { if (msg) *msg = msg_error(u, ord, 74); } else { return true; } return false; } bool rule_transfermen(void) { int rule = config_get_int("rules.transfermen", 1); return rule != 0; } static void transfer_ships(ship *s1, ship *s2, int n) { assert(n <= s1->number); s2->damage += s1->damage * n / s1->number; s2->size += s1->size * n / s1->number; s2->number += n; scale_ship(s1, s1->number - n); } static void transfer_units(ship *s1, ship *s2) { region * r = s1->region; unit *u; for (u = r->units; u; u = u->next) { if (u->ship == s1) { leave_ship(u); u_set_ship(u, s2); } } } static bool ship_cursed(const ship *sh) { return a_find(sh->attribs, &at_curse) != NULL; } message * give_ship(unit *u1, unit *u2, int n, order *ord) { assert(u1->ship); assert(n > 0 && n <= u1->ship->number); if (u1->faction != u2->faction) { return msg_error(u1, ord, 324); } if (ship_cursed(u1->ship)) { return msg_error(u1, ord, 323); } if (u2->ship) { if (ship_cursed(u2->ship)) { return msg_error(u1, ord, 323); } if (n < u1->ship->number) { if (u2->ship->type != u1->ship->type) { return msg_error(u1, ord, 322); } transfer_ships(u1->ship, u2->ship, n); } else { transfer_ships(u1->ship, u2->ship, n); transfer_units(u1->ship, u2->ship); } } else { if (fval(u_race(u2), RCF_CANSAIL)) { if (n < u1->ship->number) { ship * sh = new_ship(u1->ship->type, u1->region, u1->faction->locale); scale_ship(sh, 0); u_set_ship(u2, sh); transfer_ships(u1->ship, sh, n); } else { u_set_ship(u2, u1->ship); ship_set_owner(u2); } } else { return msg_error(u1, ord, 233); } } return NULL; } message * give_men(int n, unit * u, unit * u2, struct order *ord) { int error = 0; message * msg; int maxt = max_transfers(); assert(u2); /* use disband_men for GIVE 0 */ if (!can_give_men(u, u2, ord, &msg)) { return msg; } if (u->faction != u2->faction && u->faction->age < GiveRestriction()) { return msg_feedback(u, ord, "giverestriction", "turns", GiveRestriction()); } else if (u == u2) { error = 10; } else if (u2->number && (fval(u, UFL_HERO) != fval(u2, UFL_HERO))) { /* heroes may not be given to non-heroes and vice versa */ error = 75; } else if (unit_has_cursed_item(u2)) { error = 78; } else if (fval(u2, UFL_LOCKED) || is_cursed(u2->attribs, &ct_slavery)) { error = 75; } else if (!ucontact(u2, u)) { return msg_feedback(u, ord, "feedback_no_contact", "target", u2); } else if (has_skill(u2, SK_MAGIC)) { /* cannot give units to and from magicians */ error = 158; } else if (fval(u, UFL_WERE) != fval(u2, UFL_WERE)) { /* werewolves can't be given to non-werewolves and vice-versa */ error = 312; } else if (u2->number != 0 && u_race(u2) != u_race(u)) { log_debug("faction %s attempts to give %s to %s.\n", itoa36(u->faction->no), u_race(u)->_name, u_race(u2)->_name); error = 139; } else if (get_racename(u2->attribs) || get_racename(u->attribs)) { error = 139; } else if (u2->faction != u->faction && !rule_transfermen()) { error = 74; } else { if (n > u->number) n = u->number; if (n + u2->number > UNIT_MAXSIZE) { n = UNIT_MAXSIZE - u2->number; ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_unit_size", "maxsize", UNIT_MAXSIZE)); assert(n >= 0); } if (n == 0) { error = 96; } else if (u->faction != u2->faction) { if (maxt >= 0 && u2->faction->newbies + n > maxt) { error = 129; } else if (u_race(u) != u2->faction->race) { if (u2->faction->race != get_race(RC_HUMAN)) { error = 120; } else if (count_migrants(u2->faction) + n > count_maxmigrants(u2->faction)) { error = 128; } else if (has_limited_skills(u) || has_limited_skills(u2)) { error = 154; } else if (u2->number != 0) { error = 139; } } } } if (has_skill(u, SK_ALCHEMY) || has_skill(u2, SK_ALCHEMY)) { int k = faction_count_skill(u2->faction, SK_ALCHEMY); /* Falls die Zieleinheit keine Alchemisten sind, werden sie nun * welche. */ if (!has_skill(u2, SK_ALCHEMY) && has_skill(u, SK_ALCHEMY)) k += u2->number; /* Wenn in eine Alchemisteneinheit Personen verschoben werden */ if (has_skill(u2, SK_ALCHEMY) && !has_skill(u, SK_ALCHEMY)) k += n; /* Wenn Parteigrenzen ueberschritten werden */ if (u2->faction != u->faction) k += n; /* wird das Alchemistenmaximum ueberschritten ? */ if (k > faction_skill_limit(u2->faction, SK_ALCHEMY)) { error = 156; } } if (error == 0) { ship *sh = leftship(u); /* Einheiten von Schiffen koennen nicht NACH in von * Nicht-alliierten bewachten Regionen ausfuehren */ if (sh) { set_leftship(u2, sh); } if (u2->number == 0) { set_racename(&u2->attribs, get_racename(u->attribs)); u_setrace(u2, u_race(u)); u2->irace = u->irace; if (fval(u, UFL_HERO)) { fset(u2, UFL_HERO); } else { freset(u2, UFL_HERO); } } transfermen(u, u2, n); if (maxt >= 0 && u->faction != u2->faction) { u2->faction->newbies += n; } } if (error > 0) { return msg_error(u, ord, error); } else if (u2->faction != u->faction) { return add_message(&u2->faction->msgs, msg_message("give_person", "unit target amount", u, u2, n)); } return NULL; } message * disband_men(int n, unit * u, struct order *ord) { message * msg; static const race *rc_snotling; static int rccache; if (rc_changed(&rccache)) { rc_snotling = get_race(RC_SNOTLING); } if (u_race(u) == rc_snotling) { /* snotlings may not be given to the peasants. */ return msg_error(u, ord, 307); } if (!can_give_men(u, NULL, ord, &msg)) { return msg; } transfermen(u, NULL, n); if (fval(u->region->terrain, SEA_REGION)) { return msg_message("give_person_ocean", "unit amount", u, n); } return msg_message("give_person_peasants", "unit amount", u, n); } int give_unit_allowed(const unit * u) { if (unit_has_cursed_item(u)) { return 78; } if (fval(u, UFL_HERO)) { return 75; } if (fval(u, UFL_LOCKED) || fval(u, UFL_HUNGER)) { return 74; } return 0; } void give_unit(unit * u, unit * u2, order * ord) { int err, maxt = max_transfers(); assert(u); if (!rule_transfermen() && u2 && u->faction != u2->faction) { cmistake(u, ord, 74, MSG_COMMERCE); return; } err = give_unit_allowed(u); if (err != 0) { cmistake(u, ord, err, MSG_COMMERCE); return; } if (u2 == NULL) { region *r = u->region; message *msg; if (fval(r->terrain, SEA_REGION)) { msg = disband_men(u->number, u, ord); if (msg) { ADDMSG(&u->faction->msgs, msg); } else { cmistake(u, ord, 152, MSG_COMMERCE); } } else { unit *u3; for (u3 = r->units; u3; u3 = u3->next) if (u3->faction == u->faction && u != u3) break; if (u3) { while (u->items) { item *iold = i_remove(&u->items, u->items); item *inew = *i_find(&u3->items, iold->type); if (inew == NULL) i_add(&u3->items, iold); else { inew->number += iold->number; i_free(iold); } } } msg = disband_men(u->number, u, ord); if (msg) { ADDMSG(&u->faction->msgs, msg); } else { cmistake(u, ord, 153, MSG_COMMERCE); } } return; } else { int err = checkunitnumber(u2->faction, 1); if (err) { if (err == 1) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "too_many_units_in_alliance", "allowed", rule_alliance_limit())); } else { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "too_many_units_in_faction", "allowed", rule_faction_limit())); } return; } } if (!alliedunit(u2, u->faction, HELP_GIVE) && ucontact(u2, u) == 0) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_no_contact", "target", u2)); return; } if (u->number == 0) { cmistake(u, ord, 105, MSG_COMMERCE); return; } if (maxt >= 0 && u->faction != u2->faction) { if (u2->faction->newbies + u->number > maxt) { cmistake(u, ord, 129, MSG_COMMERCE); return; } } if (u_race(u) != u2->faction->race) { if (u2->faction->race != get_race(RC_HUMAN)) { cmistake(u, ord, 120, MSG_COMMERCE); return; } if (count_migrants(u2->faction) + u->number > count_maxmigrants(u2->faction)) { cmistake(u, ord, 128, MSG_COMMERCE); return; } if (has_limited_skills(u)) { cmistake(u, ord, 154, MSG_COMMERCE); return; } } if (has_skill(u, SK_MAGIC)) { if (faction_count_skill(u2->faction, SK_MAGIC) + u->number > faction_skill_limit(u2->faction, SK_MAGIC)) { cmistake(u, ord, 155, MSG_COMMERCE); return; } if (u2->faction->magiegebiet != unit_get_magic(u)) { cmistake(u, ord, 157, MSG_COMMERCE); return; } } if (has_skill(u, SK_ALCHEMY) && faction_count_skill(u2->faction, SK_ALCHEMY) + u->number > faction_skill_limit(u2->faction, SK_ALCHEMY)) { cmistake(u, ord, 156, MSG_COMMERCE); return; } add_give_person(u, u2, u->number, ord, 0); u_setfaction(u, u2->faction); u2->faction->newbies += u->number; } bool can_give_to(unit *u, unit *u2) { /* Damit Tarner nicht durch die Fehlermeldung enttarnt werden koennen */ if (!u2) { return false; } if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !cansee(u->faction, u->region, u2, 0) && !ucontact(u2, u) && !fval(u2, UFL_TAKEALL)) { return false; } return true; } static void give_all_items(unit *u, unit *u2, order *ord) { char token[128]; const char *s; if (!can_give(u, u2, NULL, GIVE_ALLITEMS)) { feedback_give_not_allowed(u, ord); return; } s = gettoken(token, sizeof(token)); if (!s || *s == 0) { /* GIVE ALL items that you have */ /* do these checks once, not for each item we have: */ if (u2 && !(u_race(u2)->ec_flags & ECF_GETITEM)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_notake", "race", u_race(u2))); return; } /* fuer alle items einmal pruefen, ob wir mehr als von diesem Typ * reserviert ist besitzen und diesen Teil dann uebergeben */ if (u->items) { item **itmp = &u->items; while (*itmp) { item *itm = *itmp; const item_type *itype = itm->type; if (itm->number > 0 && itm->number - get_reservation(u, itype) > 0) { int n = itm->number - get_reservation(u, itype); if (give_item(n, itype, u, u2, ord) == 0) { if (*itmp != itm) continue; } } itmp = &itm->next; } } } else { param_t p = findparam(s, u->faction->locale); if (p == P_PERSON) { if (!(u_race(u)->ec_flags & ECF_GIVEPERSON)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_noregroup", "race", u_race(u))); } else { message * msg; msg = u2 ? give_men(u->number, u, u2, ord) : disband_men(u->number, u, ord); if (msg) { ADDMSG(&u->faction->msgs, msg); } } } else if (u2 && !(u_race(u2)->ec_flags & ECF_GETITEM)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_notake", "race", u_race(u2))); } else { const item_type *itype = finditemtype(s, u->faction->locale); if (itype != NULL) { item *i = *i_find(&u->items, itype); if (i != NULL) { if (can_give(u, u2, itype, 0)) { int n = i->number - get_reservation(u, itype); give_item(n, itype, u, u2, ord); } else { feedback_give_not_allowed(u, ord); } } } } } } void give_cmd(unit * u, order * ord) { char token[128]; region *r = u->region; unit *u2; const char *s; int err, n; const item_type *itype; param_t p; plane *pl; message *msg; keyword_t kwd; kwd = init_order_depr(ord); assert(kwd == K_GIVE); err = getunit(r, u->faction, &u2); s = gettoken(token, sizeof(token)); n = s ? atoip(s) : 0; p = (n > 0) ? NOPARAM : findparam(s, u->faction->locale); /* first, do all the ones that do not require HELP_GIVE or CONTACT */ if (p == P_CONTROL) { /* handled in give_control_cmd */ return; } if (err == GET_NOTFOUND || (err != GET_PEASANTS && !can_give_to(u, u2))) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "feedback_unit_not_found", "")); return; } if (u == u2) { cmistake(u, ord, 8, MSG_COMMERCE); return; } msg = check_give(u, u2, ord); if (msg) { ADDMSG(&u->faction->msgs, msg); return; } /* UFL_TAKEALL ist ein grober Hack. Generalisierung tut not, ist aber nicht * wirklich einfach. */ pl = rplane(r); if (pl && fval(pl, PFL_NOGIVE) && (!u2 || !fval(u2, UFL_TAKEALL))) { cmistake(u, ord, 268, MSG_COMMERCE); return; } if (u2 && !alliedunit(u2, u->faction, HELP_GIVE) && !ucontact(u2, u)) { cmistake(u, ord, 40, MSG_COMMERCE); return; } else if (p == NOPARAM) { /* the most likely case: giving items to someone. * let's catch this and save ourselves the rest of the param_t checks. */ } else if (p == P_HERBS) { bool given = false; if (!can_give(u, u2, NULL, GIVE_HERBS)) { feedback_give_not_allowed(u, ord); return; } if (u2 && !(u_race(u2)->ec_flags & ECF_GETITEM)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_notake", "race", u_race(u2))); return; } if (u->items) { item **itmp = &u->items; while (*itmp) { item *itm = *itmp; if (fval(itm->type, ITF_HERB) && itm->number > 0) { /* give_item aendert im fall,das man alles uebergibt, die * item-liste der unit, darum continue vor pointerumsetzten */ if (give_item(itm->number, itm->type, u, u2, ord) == 0) { given = true; continue; } } itmp = &itm->next; } } if (!given) { cmistake(u, ord, 38, MSG_COMMERCE); } return; } else if (p == P_ZAUBER) { cmistake(u, ord, 7, MSG_COMMERCE); /* geht nimmer */ return; } else if (p == P_UNIT) { /* Einheiten uebergeben */ if (!(u_race(u)->ec_flags & ECF_GIVEUNIT)) { cmistake(u, ord, 167, MSG_COMMERCE); return; } give_unit(u, u2, ord); return; } else if (p == P_ANY) { give_all_items(u, u2, ord); return; } else if (p == P_EACH) { if (u2 == NULL) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "peasants_give_invalid", "")); return; } s = gettoken(token, sizeof(token)); /* skip one ahead to get the amount. */ n = s ? atoip(s) : 0; /* n: Anzahl */ n *= u2->number; } s = gettoken(token, sizeof(token)); if (s == NULL) { cmistake(u, ord, 113, MSG_COMMERCE); return; } p = findparam(s, u->faction->locale); if (p == P_SHIP) { if (u->ship) { message * msg; if (n > u->ship->number) { n = u->ship->number; } msg = give_ship(u, u2, n, ord); if (msg) { ADDMSG(&u->faction->msgs, msg); } } else { cmistake(u, ord, 144, MSG_COMMERCE); } return; } else if (p == P_PERSON) { if (!(u_race(u)->ec_flags & ECF_GIVEPERSON)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_noregroup", "race", u_race(u))); return; } if (n > u->number) n = u->number; msg = u2 ? give_men(n, u, u2, ord) : disband_men(n, u, ord); if (msg) { ADDMSG(&u->faction->msgs, msg); } return; } if (u2 != NULL) { if (!(u_race(u2)->ec_flags & ECF_GETITEM)) { ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "race_notake", "race", u_race(u2))); return; } } itype = finditemtype(s, u->faction->locale); if (itype != NULL) { if (can_give(u, u2, itype, 0)) { give_item(n, itype, u, u2, ord); } else { feedback_give_not_allowed(u, ord); } return; } cmistake(u, ord, 123, MSG_COMMERCE); } message *check_give(const unit *u, const unit *u2, order * ord) { if (!can_give(u, u2, NULL, GIVE_ALLITEMS)) { return msg_feedback(u, ord, "feedback_give_forbidden", ""); } return 0; }