SubDir TOP eressea ; TargetDirectory ; SubDirHdrs $(SUBDIR)/../common/gamecode ; SubDirHdrs $(SUBDIR)/../common/kernel ; SubDirHdrs $(SUBDIR)/../common/util ; SubDirHdrs $(SUBDIR)/../common ; SubDirHdrs $(SUBDIR)/.. ; UsingLua ; UsingLuabind ; SEARCH_SOURCE += [ FDirName $(TOP) common iniparser ] ; SEARCH_SOURCE += [ FDirName $(SUBDIR) curses ] ; if $(BINDINGS) = LUABIND { SEARCH_SOURCE += [ FDirName $(SUBDIR) lua ] ; } if $(BINDINGS) = TOLUA { SEARCH_SOURCE += [ FDirName $(SUBDIR) tolua ] ; } SubDirC++Flags -DHAVE_LUA ; SubDirHdrs $(XMLHDRS) ; LUASERVER = eressea-lua ; SERVER_SOURCES = main.c korrektur.c ; TOLUA_SOURCES = <tolua>bindings.c <tolua>helpers.c <tolua>bind_unit.c <tolua>bind_ship.c <tolua>bind_storage.c <tolua>bind_faction.c <tolua>bind_region.c <tolua>bind_message.c <tolua>bind_hashtable.c <tolua>bind_building.c <tolua>bind_gmtool.c ; LUABIND_SOURCES = <lua>alliance.cpp <lua>building.cpp <lua>eressea.cpp <lua>event.cpp <lua>faction.cpp <lua>message.cpp <lua>objects.cpp <lua>region.cpp <lua>ship.cpp <lua>spell.cpp <lua>unit.cpp <lua>item.cpp <lua>test.cpp <lua>gm.cpp <lua>script.cpp <lua>gamecode.cpp ; if $(BINDINGS) = LUABIND { Library bindings : $(LUABIND_SOURCES) ; libluabind $(LUASERVER) ; } if $(BINDINGS) = TOLUA { Library bindings : $(TOLUA_SOURCES) ; libtolua $(LUASERVER) ; } liblua $(LUASERVER) ; LUASERVER_SOURCES = <common!iniparser>iniparser.c <curses>listbox.c server.c korrektur.c console.c editing.c gmtool.c ; # eressea-server with lua scripting LinkLibraries $(LUASERVER) : bindings gamecode items spells kernel modules attributes races triggers util ; libxml2 $(LUASERVER) ; libcurses $(LUASERVER) ; libmcheck $(LUASERVER) ; LINKLIBS on $(LUASERVER) += -lm -ldl -lstdc++ ; Main $(LUASERVER) : $(LUASERVER_SOURCES) ;