#include #include #include #include #include #include #include #include #include #include "monster.h" #include #include #include #include static void test_destroyfaction_allies(CuTest *tc) { faction *f1, *f2; region *r; ally *al; test_cleanup(); r = test_create_region(0, 0, 0); f1 = test_create_faction(0); test_create_unit(f1, r); f2 = test_create_faction(0); al = ally_add(&f1->allies, f2); al->status = HELP_FIGHT; CuAssertIntEquals(tc, HELP_FIGHT, alliedgroup(0, f1, f2, f1->allies, HELP_ALL)); CuAssertPtrEquals(tc, f2, f1->next); destroyfaction(&f1->next); CuAssertIntEquals(tc, false, faction_alive(f2)); CuAssertIntEquals(tc, 0, alliedgroup(0, f1, f2, f1->allies, HELP_ALL)); test_cleanup(); } static void test_remove_empty_factions_alliance(CuTest *tc) { faction *f; struct alliance *al; test_cleanup(); f = test_create_faction(0); al = makealliance(0, "Hodor"); setalliance(f, al); CuAssertPtrEquals(tc, f, alliance_get_leader(al)); remove_empty_factions(); CuAssertPtrEquals(tc, 0, al->_leader); test_cleanup(); } static void test_remove_empty_factions(CuTest *tc) { faction *f, *fm; int fno; test_cleanup(); fm = get_or_create_monsters(); assert(fm); f = test_create_faction(0); fno = f->no; remove_empty_factions(); CuAssertPtrEquals(tc, 0, findfaction(fno)); CuAssertPtrEquals(tc, fm, get_monsters()); test_cleanup(); } static void test_remove_dead_factions(CuTest *tc) { faction *f, *fm; region *r; int fno; test_cleanup(); r = test_create_region(0, 0, 0); fm = get_or_create_monsters(); f = test_create_faction(0); assert(fm && r && f); test_create_unit(f, r); test_create_unit(fm, r); remove_empty_factions(); CuAssertPtrEquals(tc, f, findfaction(f->no)); CuAssertPtrNotNull(tc, get_monsters()); fm->units = 0; f->_alive = false; fno = f->no; remove_empty_factions(); CuAssertPtrEquals(tc, 0, findfaction(fno)); CuAssertPtrEquals(tc, fm, get_monsters()); test_cleanup(); } static void test_addfaction(CuTest *tc) { faction *f = 0; const struct race *rc; const struct locale *lang; test_cleanup(); rc = rc_get_or_create("human"); lang = get_or_create_locale("en"); f = addfaction("test@eressea.de", "hurrdurr", rc, lang, 1234); CuAssertPtrNotNull(tc, f); CuAssertPtrNotNull(tc, f->name); CuAssertPtrEquals(tc, NULL, (void *)f->units); CuAssertPtrEquals(tc, NULL, (void *)f->next); CuAssertPtrEquals(tc, NULL, (void *)f->banner); CuAssertPtrEquals(tc, NULL, (void *)f->spellbook); CuAssertPtrEquals(tc, NULL, (void *)f->ursprung); CuAssertPtrEquals(tc, (void *)factions, (void *)f); CuAssertStrEquals(tc, "test@eressea.de", f->email); CuAssertStrEquals(tc, "hurrdurr", f->passw); CuAssertPtrEquals(tc, (void *)lang, (void *)f->locale); CuAssertIntEquals(tc, 1234, f->subscription); CuAssertIntEquals(tc, 0, f->flags); CuAssertIntEquals(tc, 0, f->age); CuAssertIntEquals(tc, true, faction_alive(f)); CuAssertIntEquals(tc, M_GRAY, f->magiegebiet); CuAssertIntEquals(tc, turn, f->lastorders); CuAssertPtrEquals(tc, f, findfaction(f->no)); test_cleanup(); } static void test_check_passwd(CuTest *tc) { faction *f; f = test_create_faction(0); faction_setpassword(f, "password"); CuAssertIntEquals(tc, true, checkpasswd(f, "password")); CuAssertIntEquals(tc, true, checkpasswd(f, "PASSWORD")); CuAssertIntEquals(tc, false, checkpasswd(f, "assword")); } static void test_get_monsters(CuTest *tc) { faction *f; free_gamedata(); CuAssertPtrNotNull(tc, (f = get_monsters())); CuAssertPtrEquals(tc, f, get_monsters()); CuAssertIntEquals(tc, 666, f->no); CuAssertStrEquals(tc, "Monster", f->name); test_cleanup(); } static void test_set_origin(CuTest *tc) { faction *f; int x = 0, y = 0; plane *pl; test_cleanup(); test_create_world(); pl = create_new_plane(0, "", 0, 19, 0, 19, 0); f = test_create_faction(0); CuAssertPtrEquals(tc, 0, f->ursprung); faction_setorigin(f, 0, 1, 1); CuAssertIntEquals(tc, 0, f->ursprung->id); CuAssertIntEquals(tc, 1, f->ursprung->x); CuAssertIntEquals(tc, 1, f->ursprung->y); faction_getorigin(f, 0, &x, &y); CuAssertIntEquals(tc, 1, x); CuAssertIntEquals(tc, 1, y); adjust_coordinates(f, &x, &y, pl); CuAssertIntEquals(tc, -9, x); CuAssertIntEquals(tc, -9, y); adjust_coordinates(f, &x, &y, 0); CuAssertIntEquals(tc, -10, x); CuAssertIntEquals(tc, -10, y); test_cleanup(); } static void test_set_origin_bug(CuTest *tc) { faction *f; plane *pl; int x = 17, y = 10; test_cleanup(); test_create_world(); pl = create_new_plane(0, "", 0, 19, 0, 19, 0); f = test_create_faction(0); faction_setorigin(f, 0, -10, 3); faction_setorigin(f, 0, -13, -4); adjust_coordinates(f, &x, &y, pl); CuAssertIntEquals(tc, 0, f->ursprung->id); CuAssertIntEquals(tc, -9, x); CuAssertIntEquals(tc, 2, y); test_cleanup(); } CuSuite *get_faction_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_addfaction); SUITE_ADD_TEST(suite, test_remove_empty_factions); SUITE_ADD_TEST(suite, test_destroyfaction_allies); SUITE_ADD_TEST(suite, test_remove_empty_factions_alliance); SUITE_ADD_TEST(suite, test_remove_dead_factions); SUITE_ADD_TEST(suite, test_get_monsters); SUITE_ADD_TEST(suite, test_set_origin); SUITE_ADD_TEST(suite, test_set_origin_bug); SUITE_ADD_TEST(suite, test_check_passwd); return suite; }