-- the locales that this gameworld supports. local locales = { "de", "en" } function loadscript(name) local script = scriptpath .. "/" .. name print("- loading " .. script) if pcall(dofile, script)==0 then print("Could not load " .. script) end end loadscript("default.lua") function load_scripts() scripts = { "spells.lua", "extensions.lua", "familiars.lua", "hse/portals.lua", "hse/stats.lua" } for index, value in pairs(scripts) do loadscript(value) end end function refresh_pool() for f in factions() do f:add_item("money", 50) end end function process(orders) -- initialize starting equipment for new players if open_game(get_turn())~=0 then print("could not read game") return -1 end init_summary() -- kill multi-players (external script) -- loadscript("eressea/multis.lua") -- run the turn: set_encoding("utf8") if read_orders(orders) ~= 0 then print("could not read " .. orders) return -1 end plan_monsters() process_orders() -- create new monsters: spawn_braineaters(0.25) refresh_pool() write_files(locales) file = "" .. get_turn() .. ".dat" if write_game(file, "binary")~=0 then print("could not write game") return -1 end end -- -- main body of script -- -- orderfile: contains the name of the orders. load_scripts() if orderfile==nil then print "you must specify an orderfile" else process(orderfile) end