#include #include #include #include "economy.h" #include #include #include #include #include #include #include #include #include static void test_give_control_building(CuTest * tc) { unit *u1, *u2; building *b; struct faction *f; region *r; test_cleanup(); test_create_world(); f = test_create_faction(0); r = findregion(0, 0); b = test_create_building(r, 0); u1 = test_create_unit(f, r); u_set_building(u1, b); u2 = test_create_unit(f, r); u_set_building(u2, b); CuAssertPtrEquals(tc, u1, building_owner(b)); give_control(u1, u2); CuAssertPtrEquals(tc, u2, building_owner(b)); test_cleanup(); } static void test_give_control_ship(CuTest * tc) { unit *u1, *u2; ship *sh; struct faction *f; region *r; test_cleanup(); test_create_world(); f = test_create_faction(0); r = findregion(0, 0); sh = test_create_ship(r, 0); u1 = test_create_unit(f, r); u_set_ship(u1, sh); u2 = test_create_unit(f, r); u_set_ship(u2, sh); CuAssertPtrEquals(tc, u1, ship_owner(sh)); give_control(u1, u2); CuAssertPtrEquals(tc, u2, ship_owner(sh)); test_cleanup(); } struct steal { struct unit *u; struct region *r; struct faction *f; }; static void setup_steal(struct steal *env, terrain_type *ter, race *rc) { env->r = test_create_region(0, 0, ter); env->f = test_create_faction(rc); env->u = test_create_unit(env->f, env->r); } static void test_steal_okay(CuTest * tc) { struct steal env; race *rc; terrain_type *ter; test_cleanup(); ter = test_create_terrain("plain", LAND_REGION); rc = test_create_race("human"); rc->flags = 0; setup_steal(&env, ter, rc); CuAssertPtrEquals(tc, 0, check_steal(env.u, 0)); test_cleanup(); } static void test_steal_nosteal(CuTest * tc) { struct steal env; race *rc; terrain_type *ter; message *msg; test_cleanup(); ter = test_create_terrain("plain", LAND_REGION); rc = test_create_race("human"); rc->flags = RCF_NOSTEAL; setup_steal(&env, ter, rc); CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0)); msg_release(msg); test_cleanup(); } static void test_steal_ocean(CuTest * tc) { struct steal env; race *rc; terrain_type *ter; message *msg; test_cleanup(); ter = test_create_terrain("ocean", SEA_REGION); rc = test_create_race("human"); setup_steal(&env, ter, rc); CuAssertPtrNotNull(tc, msg = check_steal(env.u, 0)); msg_release(msg); test_cleanup(); } struct give { struct unit *src, *dst; struct region *r; struct faction *f1, *f2; }; static void setup_give(struct give *env) { terrain_type *ter = test_create_terrain("plain", LAND_REGION); env->r = test_create_region(0, 0, ter); env->src = test_create_unit(env->f1, env->r); env->dst = test_create_unit(env->f2, env->r); } static void test_give_okay(CuTest * tc) { struct give env; struct race * rc; test_cleanup(); rc = test_create_race("human"); env.f2 = env.f1 = test_create_faction(rc); setup_give(&env); set_param(&global.parameters, "rules.give", "0"); CuAssertPtrEquals(tc, 0, check_give(env.src, env.dst, 0)); test_cleanup(); } static void test_give_denied_by_rules(CuTest * tc) { struct give env; struct race * rc; struct message *msg; test_cleanup(); rc = test_create_race("human"); env.f1 = test_create_faction(rc); env.f2 = test_create_faction(rc); setup_give(&env); set_param(&global.parameters, "rules.give", "0"); CuAssertPtrNotNull(tc, msg=check_give(env.src, env.dst, 0)); msg_release(msg); test_cleanup(); } CuSuite *get_economy_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_give_control_building); SUITE_ADD_TEST(suite, test_give_control_ship); SUITE_ADD_TEST(suite, test_steal_okay); SUITE_ADD_TEST(suite, test_steal_ocean); SUITE_ADD_TEST(suite, test_steal_nosteal); SUITE_ADD_TEST(suite, test_give_okay); SUITE_ADD_TEST(suite, test_give_denied_by_rules); return suite; }