/* vi: set ts=2: +-------------------+ Christian Schlittchen | | Enno Rehling | Eressea PBEM host | Katja Zedel | (c) 1998 - 2003 | Henning Peters | | Ingo Wilken +-------------------+ Stefan Reich This program may not be used, modified or distributed without prior permission by the authors of Eressea. */ #ifndef H_GC_COMBATSPELLS #define H_GC_COMBATSPELLS #ifdef __cplusplus extern "C" { #endif struct fighter; /* Kampfzauber */ extern int sp_fumbleshield(struct castorder * co); extern int sp_shadowknights(struct castorder * co); extern int sp_combatrosthauch(struct castorder * co); extern int sp_kampfzauber(struct castorder * co); extern int sp_healing(struct castorder * co); extern int sp_keeploot(struct castorder * co); extern int sp_reanimate(struct castorder * co); extern int sp_chaosrow(struct castorder * co); extern int sp_flee(struct castorder * co); extern int sp_berserk(struct castorder * co); extern int sp_tiredsoldiers(struct castorder * co); extern int sp_reeling_arrows(struct castorder * co); extern int sp_denyattack(struct castorder * co); extern int sp_sleep(struct castorder * co); extern int sp_windshield(struct castorder * co); extern int sp_strong_wall(struct castorder * co); extern int sp_petrify(struct castorder * co); extern int sp_hero(struct castorder * co); extern int sp_frighten(struct castorder * co); extern int sp_mindblast(struct castorder * co); extern int sp_mindblast_temp(struct castorder * co); extern int sp_speed(struct castorder * co); extern int sp_wolfhowl(struct castorder * co); extern int sp_dragonodem(struct castorder * co); extern int sp_reduceshield(struct castorder * co); extern int sp_armorshield(struct castorder * co); extern int sp_stun(struct castorder * co); extern int sp_undeadhero(struct castorder * co); extern int sp_shadowcall(struct castorder * co); extern int sp_immolation(struct castorder * co); #ifdef __cplusplus } #endif #endif