require "lunit" module("tests.e2.buildings", package.seeall, lunit.testcase ) function setup() eressea.game.reset() eressea.settings.set("rules.food.flags", "4") end function teardown() eressea.settings.set("rules.food.flags", "0") end function test_castle_names() local r = region.create(0, 0, "plain") local b = building.create(r, "castle") assert_equal("site", b:get_typename(1)) assert_equal("tradepost", b:get_typename(2)) assert_equal("tradepost", b:get_typename(9)) assert_equal("fortification", b:get_typename(10)) assert_equal("fortification", b:get_typename(49)) assert_equal("tower", b:get_typename(50)) assert_equal("tower", b:get_typename(249)) assert_equal("castle", b:get_typename(250)) assert_equal("castle", b:get_typename(1249)) assert_equal("fortress", b:get_typename(1250)) assert_equal("fortress", b:get_typename(6249)) assert_equal("citadel", b:get_typename(6250)) end function test_build_castle_stages() local r = region.create(0,0, "plain") local f = faction.create("human") local u = unit.create(f, r, 1000) local b = building.create(r, "castle") u:add_item("stone", 1000) u:set_skill("building", 1) u:clear_orders() u:add_order("MACHE BURG " .. itoa36(b.id)) process_orders() assert_equal(10, b.size) u:set_skill("building", 3) u:clear_orders() u:add_order("MACHE BURG " .. itoa36(b.id)) process_orders() assert_equal(250, b.size) end