#include #include "xerewards.h" #include "study.h" #include #include #include #include #include #include static void test_manacrystal(CuTest *tc) { test_cleanup(); test_create_world(); test_cleanup(); } static void test_skillpotion(CuTest *tc) { unit *u; const struct item_type *itype; skill* pSkill = NULL; int initialWeeks_Entertainment = 0; int initialWeeks_Stamina = 0; int initialWeeks_Magic = 0; test_cleanup(); test_create_world(); u = test_create_unit(test_create_faction(NULL), findregion(0, 0)); itype = test_create_itemtype("skillpotion"); change_resource(u, itype->rtype, 2); learn_skill(u, SK_ENTERTAINMENT, STUDYDAYS); pSkill = unit_skill(u, SK_ENTERTAINMENT); sk_set(pSkill, 5); initialWeeks_Entertainment = pSkill->weeks = 4; learn_skill(u, SK_STAMINA, STUDYDAYS); pSkill = unit_skill(u, SK_STAMINA); sk_set(pSkill, 5); initialWeeks_Stamina = pSkill->weeks = 4; learn_skill(u, SK_MAGIC, STUDYDAYS); pSkill = unit_skill(u, SK_MAGIC); sk_set(pSkill, 5); initialWeeks_Magic = pSkill->weeks = 4; CuAssertIntEquals(tc, 1, use_skillpotion(u, itype, 1, NULL)); pSkill = unit_skill(u, SK_ENTERTAINMENT); CuAssertIntEquals(tc, initialWeeks_Entertainment - 3, pSkill->weeks); pSkill = unit_skill(u, SK_STAMINA); CuAssertIntEquals(tc, initialWeeks_Stamina - 3, pSkill->weeks); pSkill = unit_skill(u, SK_MAGIC); CuAssertIntEquals(tc, initialWeeks_Magic - 3, pSkill->weeks); test_cleanup(); } CuSuite *get_xerewards_suite(void) { CuSuite *suite = CuSuiteNew(); SUITE_ADD_TEST(suite, test_manacrystal); SUITE_ADD_TEST(suite, test_skillpotion); return suite; }