$#undef tolua_reg_types $#define tolua_reg_types tolua_reg_types_process $#include "bind_process.h" module eressea { module process { void process_update_long_order @ update_long_order(void); void process_markets @ markets(void); /* operate the e3 markets */ void process_produce @ produce(void); /* MAKE+BUY/SELL/ENTERTAIN/WORK/TAX/STEAL/SPY/SABOTAGE/PLANT/BREED/RESEARCH */ void process_make_temp @ make_temp(void); /* MAKE TEMP */ void process_settings @ settings(void); /* EMAIL/PASSWORD/BANNER/OPTION */ void process_ally @ set_allies(void); /* HELP */ void process_prefix @ set_prefix(void); /* PREFIX */ void process_setstealth @ set_stealth(void); /* STEALTH */ void process_status @ set_status(void); /* STATUS */ void process_name @ set_name(void); /* NAME/DISPLAY */ void process_group @ set_group(void); /* GROUP */ void process_origin @ set_origin(void); /* ORIGIN */ void process_quit @ quit(void); /* QUIT */ void process_study @ study(void); /* LEARN/TEACH */ void process_movement @ movement(void); /* MOVE/FOLLOW/ROUTE */ void process_use @ use(void); /* USE */ void process_battle @ battle(void); /* ATTACK */ void process_siege @ siege(void); /* SIEGE */ void process_leave @ leave(void); /* LEAVE */ void process_maintenance @ maintenance(void); /* PAY */ void process_promote @ promote(void); /* PROMOTE */ void process_renumber @ renumber(void); /* RENUMBER */ void process_restack @ restack(void); /* SORT */ void process_setspells @ set_spells(void); /* COMBATSPELL */ void process_sethelp @ set_help(void); /* HELP */ void process_contact @ contact(void); /* CONTACT */ void process_enter @ enter(int message); /* ENTER */ void process_magic @ magic(void); /* CAST */ void process_give_control @ give_control(void); /* GIVE CONTROL */ void process_regeneration @ regeneration(void); /* regen health & aura */ void process_guard_on @ guard_on(void); /* GUARD */ void process_guard_off @ guard_off(void); /* GUARD NOT */ void process_explain @ explain(void); /* SHOW */ void process_messages @ messages(void); /* MESSAGE */ void process_reserve @ reserve(void); /* RESERVE */ void process_claim @ claim(void); /* CLAIM */ void process_follow @ follow(void); /* FOLLOW */ void process_alliance @ alliance(void); /* FOLLOW */ void process_idle @ idle(void); /* work.auto */ void process_set_default @ set_default(void); /* work.auto */ } }