function loadscript(name) local script = scriptpath .. "/" .. name print("- loading " .. script) if pcall(dofile, script)==0 then print("Could not load " .. script) end end function write_emails() local locales = { "de", "en" } local files = {} local key for key in locales do local locale = locales[key] files[locale] = io.open(basepath .. "/emails." .. locale, "w") end local faction for faction in factions() do -- print(faction.id .. " - " .. faction.locale) files[faction.locale]:write(faction.email .. "\n") end for key in files do files[key]:close() end end function process(orders) -- initialize starting equipment for new players equipment_setitem("new_faction", "conquesttoken", "1"); equipment_setitem("new_faction", "log", "30"); equipment_setitem("new_faction", "stone", "30"); equipment_setitem("new_faction", "money", "4200"); file = "" .. get_turn() if read_game(file)~=0 then print("could not read game") return -1 end init_summary() -- run the turn: read_orders(orders) -- create new monsters: spawn_dragons() spawn_undead() spawn_braineaters(0.25) plan_monsters() process_orders() -- post-turn updates: update_guards() update_scores() -- use newfactions file to place out new players autoseed(basepath .. "/newfactions", true) write_passwords() write_reports() write_emails() write_summary() file = "" .. get_turn() if write_game(file)~=0 then print("could not write game") return -1 end end -- -- main body of script -- -- orderfile: contains the name of the orders. if orderfile==nil then print "you must specify an orderfile" else loadscript("spells.lua") loadscript("extensions.lua") process(orderfile) end