require 'lunit' module('tests.e3.parser', package.seeall, lunit.testcase) function setup() eressea.game.reset() end function test_set_status_en() local r = region.create(0, 0, "plain") local f = faction.create("bug_1882@eressea.de", "human", "en") local u = unit.create(f, r, 1) u.status = 1 u:clear_orders() u:add_order("COMBAT AGGRESSIVE") process_orders() assert_equal(u.status, 0) u.status = 1 u:add_order("FIGHT AGGRESSIVE") process_orders() assert_equal(u.status, 0) end function test_set_status_de() local r = region.create(0, 0, "plain") local f = faction.create("bug_1882@eressea.de", "human", "de") local u = unit.create(f, r, 1) u.status = 1 u:clear_orders() u:add_order("KAEMPFE AGGRESSIV") process_orders() assert_equal(u.status, 0) end