#include "platform.h" #include "kernel/config.h" #include #include #include #include #include "academy.h" #include "study.h" void academy_teaching_bonus(struct unit *u, skill_t sk, int students) { if (students > 0 && sk != NOSKILL) { /* actually students * EXPERIENCEDAYS / MAX_STUDENTS */ learn_skill(u, sk, students); } } bool academy_can_teach(unit *teacher, unit *scholar, skill_t sk) { const struct building_type *btype = bt_find("academy"); if (active_building(teacher, btype) && active_building(scholar, btype)) { int j = study_cost(scholar, sk) * 2; if (j < 50) j = 50; /* kann Einheit das zahlen? */ return get_pooled(scholar, get_resourcetype(R_SILVER), GET_DEFAULT, j) >= j; /* sonst nehmen sie nicht am Unterricht teil */ } return false; }