/* vi: set ts=2: * * Eressea PB(E)M host Copyright (C) 1998-2003 * Christian Schlittchen (corwin@amber.kn-bremen.de) * Katja Zedel (katze@felidae.kn-bremen.de) * Henning Peters (faroul@beyond.kn-bremen.de) * Enno Rehling (enno@eressea-pbem.de) * Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de) * * This program may not be used, modified or distributed without * prior permission by the authors of Eressea. */ #ifndef H_KRNL_BUILDING #define H_KRNL_BUILDING #include #ifdef __cplusplus extern "C" { #endif /* maintenance::flags */ #define MTF_NONE 0x00 #define MTF_VARIABLE 0x01 /* resource usage scales with size */ #define MTF_VITAL 0x02 /* if resource missing, building may crash */ typedef struct maintenance { const struct resource_type * rtype; /* type of resource required */ int number; /* amount of resources */ unsigned int flags; /* misc. flags */ } maintenance; /* building_type::flags */ #define BTF_NONE 0x00 #define BTF_INDESTRUCTIBLE 0x01 /* cannot be torm down */ #define BTF_NOBUILD 0x02 /* special, can't be built */ #define BTF_UNIQUE 0x04 /* only one per struct region (harbour) */ #define BTF_DECAY 0x08 /* decays when not occupied */ #define BTF_DYNAMIC 0x10 /* dynamic type, needs bt_write */ #define BTF_PROTECTION 0x20 /* protection in combat */ #define BTF_MAGIC 0x40 /* magical effect */ #define BTF_ONEPERTURN 0x80 /* one one sizepoint can be added per turn */ typedef struct building_type { const char * _name; int flags; /* flags */ int capacity; /* Kapazität pro Größenpunkt */ int maxcapacity; /* Max. Kapazität */ int maxsize; /* how big can it get, with all the extensions? */ int magres; /* how well it resists against spells */ int magresbonus; /* bonus it gives the target against spells */ int fumblebonus; /* bonus that reduces fumbling */ double auraregen; /* modifier for aura regeneration inside building */ struct maintenance * maintenance; /* array of requirements */ struct construction * construction; /* construction of 1 building-level */ const char * (*name)(int size); void (*init)(struct building_type*); struct attrib * attribs; } building_type; extern building_type * bt_find(const char* name); extern void register_buildings(void); extern void bt_register(building_type * type); /* buildingt => building_type * Name => locale_string(name) * MaxGroesse => levels * MinBauTalent => construction->minskill * Kapazitaet => capacity, maxcapacity * Materialien => construction->materials * UnterSilber, UnterSpezialTyp, UnterSpezial => maintenance * per_size => !maintenance->fixed */ #define BFL_NONE 0x00 #define BLD_MAINTAINED 0x01 /* vital maintenance paid for */ #define BLD_WORKING 0x02 /* full maintenance paid, it works */ #define BLD_UNGUARDED 0x04 /* you can enter this building anytime */ #define BLD_EXPANDED 0x08 /* has been expanded this turn */ #define BLD_SAVEMASK 0x00 /* mask for persistent flags */ typedef struct building { struct building *next; struct building *nexthash; const struct building_type * type; struct region *region; char *name; char *display; struct attrib * attribs; int no; int size; int sizeleft; /* is only used during battle. should be a temporary attribute */ int besieged; /* should be an attribute */ unsigned int flags; } building; typedef struct building_list { struct building_list * next; building * data; } building_list; extern void free_buildinglist(building_list *bl); extern void add_buildinglist(building_list **bl, struct building *b); extern struct attrib_type at_building_generic_type; extern const char * buildingtype(const building_type * btype, const struct building * b, int bsize); extern const char * buildingname(const struct building * b); extern int buildingcapacity(const struct building * b); extern struct building *new_building(const struct building_type * typ, struct region * r, const struct locale * lang); void build_building(struct unit * u, const struct building_type * typ, int size, struct order * ord); /* Alte Gebäudetypen: */ /* old functions, still in build.c: */ int buildingeffsize(const building * b, boolean img); void bhash(struct building * b); void bunhash(struct building * b); int buildingcapacity(const struct building * b); void destroy_building(struct building * b); const struct building_type * findbuildingtype(const char * name, const struct locale * lang); #include "build.h" #define NOBUILDING NULL extern void * resolve_building(variant data); extern void write_building_reference(const struct building * b, FILE * F); extern int read_building_reference(struct building ** b, FILE * F); extern struct building *findbuilding(int n); extern struct unit * buildingowner(const struct region * r, const struct building * b); extern attrib_type at_building_action; #ifdef WDW_PYRAMID extern int wdw_pyramid_level(const struct building *b); #endif typedef struct building_action { building * b; char * fname; char * param; } building_action; #ifdef __cplusplus } #endif #endif