local lunit = require("lunit") if _VERSION >= 'Lua 5.2' then _ENV = module("tests.laws", 'seeall') else module("tests.laws", 'seeall') end function setup() eressea.free_game() conf = [[{ "races": { "human" : { "flags" : [ "player" ] } }, "terrains" : { "plain": { "flags" : [ "land", "walk", "sail" ] } }, "keywords" : { "de": { "attack" : "ATTACKIERE", "maketemp" : "MACHETEMP", "end" : "ENDE", "use" : "BENUTZEN", "recruit" : "REKRUTIERE" } }, "buildings" : { "castle" : {} } }]] eressea.config.reset() eressea.config.parse(conf) end function test_force_leave_on() local r = region.create(0, 0, "plain") local f1 = faction.create("human", "owner@eressea.de") local f2 = faction.create("human", "guest@eressea.de") local u1 = unit.create(f1, r, 1) local u2 = unit.create(f2, r, 1) local b1 = building.create(r, "castle") u1.building = b1 u2.building = b1 eressea.settings.set("rules.owners.force_leave", "2") process_orders() assert_equal(b1, u1.building) assert_equal(nil, u2.building) end function test_force_leave_off() local r = region.create(0, 0, "plain") local f1 = faction.create("human", "owner@eressea.de") local f2 = faction.create("human", "guest@eressea.de") local u1 = unit.create(f1, r, 1) local u2 = unit.create(f2, r, 1) local b1 = building.create(r, "castle") u1.building = b1 u2.building = b1 eressea.settings.set("rules.owners.force_leave", "0") process_orders() assert_equal(b1, u1.building) assert_equal(b1, u2.building) end function test_make_temp() local r = region.create(0, 0, "plain") local f1 = faction.create("human", "temp@eressea.de", "de") local u1 = unit.create(f1, r, 10) local u, u2 u1.building = building.create(r, "castle") u1.status = 1 u1:clear_orders() u1:add_order("MACHETEMP 1 Hodor") u1:add_order("REKRUTIERE 1") u1:add_order("ENDE") process_orders() for u in r.units do if u~=u1 then u2 = u break end end assert_not_equal(nil, u2) assert_not_equal(nil, u2.building) assert_equal(1, u2.number) assert_equal(1, u2.status) assert_equal("Hodor", u2.name) end function test_force_leave_postcombat() local r = region.create(0, 0, "plain") local f1 = faction.create("human", "owner@eressea.de", "de") local f2 = faction.create("human", "guest@eressea.de", "de") local u1 = unit.create(f1, r, 10) local u2 = unit.create(f2, r, 10) local u, u3 local b1 = building.create(r, "castle") u1.building = b1 u2.building = b1 eressea.settings.set("rules.owners.force_leave", "1") eressea.settings.set("NewbieImmunity", "0") u1:clear_orders() u1:add_order("ATTACKIERE " .. itoa36(u2.id)) u2:clear_orders() u2:add_order("MACHETEMP 2 Hodor") u2:add_order("REKRUTIERE 1") u2:add_order("ENDE") process_orders() for u in r.units do if u~=u1 and u~=u2 then u3 = u break end end assert_not_equal(nil, u3) assert_equal(nil, u2.building) assert_equal(nil, u3.building) assert_equal(1, u3.number) end