#include #include "calendar.h" #include "move.h" /* storms */ #include #include #include #include int first_month = 0; int weeks_per_month = 3; int months_per_year = 12; const char *seasonnames[CALENDAR_SEASONS] = { "winter", "spring", "summer", "fall" }; char **weeknames = NULL; char **weeknames2 = NULL; int *month_season = NULL; const char *calendar_month(int index) { static char result[20]; snprintf(result, sizeof(result), "month_%d", index + 1); return result; } const char *calendar_era(void) { static char result[20]; int era = config_get_int("game.era", 1); snprintf(result, sizeof(result), "age_%d", era); return result; } int first_turn(void) { return config_get_int("game.start", 0); } const gamedate *get_gamedate(int turn, gamedate * gd) { int weeks_per_year = months_per_year * weeks_per_month; int t = turn - first_turn(); assert(gd); assert(t>=0); gd->week = t % weeks_per_month; /* 0 - weeks_per_month-1 */ gd->month = (t / weeks_per_month + first_month) % months_per_year; /* 0 - months_per_year-1 */ gd->year = t / (weeks_per_year)+1; gd->season = month_season ? month_season[gd->month] : 0; return gd; } void calendar_cleanup(void) { int i; for (i = 0; i != weeks_per_month; ++i) { if (weeknames) free(weeknames[i]); if (weeknames2) free(weeknames2[i]); } free(storms); storms = 0; free(month_season); month_season = 0; free(weeknames); weeknames = 0; free(weeknames2); weeknames2 = 0; first_month = 0; weeks_per_month = 3; months_per_year = 12; }