#ifdef _MSC_VER #define _CRT_SECURE_NO_WARNINGS #endif #include #include "summary.h" #include "laws.h" #include "monsters.h" #include "kernel/calendar.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #undef SUMMARY_BOM /* write a BOM in the summary file */ typedef struct summary { int waffen; int factions; int ruestungen; int schiffe; int gebaeude; int maxskill; int heroes; int inhabitedregions; int peasants; int nunits; int playerpop; long long int playermoney; long long int peasantmoney; int armed_men; int poprace[MAXRACES]; int factionrace[MAXRACES]; int landregionen; int regionen_mit_spielern; int landregionen_mit_spielern; int inactive_volcanos; int active_volcanos; int spielerpferde; int pferde; struct language { struct language *next; int number; const struct locale *locale; } *languages; } summary; int *nmrs = NULL; int update_nmrs(void) { int newplayers = 0; faction *f; int timeout = NMRTimeout(); if (timeout>0) { int i; if (nmrs == NULL) { nmrs = malloc(sizeof(int) * (timeout + 1)); if (!nmrs) abort(); } for (i = 0; i <= timeout; ++i) { nmrs[i] = 0; } } for (f = factions; f; f = f->next) { if (f->age<=1) { ++newplayers; } else if (!fval(f, FFL_NOIDLEOUT|FFL_CURSED)) { int nmr = turn - f->lastorders; if (timeout>0) { if (nmr < 0 || nmr > timeout) { log_error("faction %s has %d NMR", itoa36(f->no), nmr); if (nmr < 0) nmr = 0; if (nmr > timeout) nmr = timeout; } if (nmr > 0) { log_debug("faction %s has %d NMR", itoa36(f->no), nmr); } ++nmrs[nmr]; } } } return newplayers; } static void out_faction(FILE * file, const struct faction *f) { if (alliances != NULL) { fprintf(file, "%s (%s/%d) (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n", f->name, itoa36(f->no), f_get_alliance(f) ? f->alliance->id : 0, LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), magic_school[f->magiegebiet], f->num_units, f->num_people, turn - f->lastorders); } else { fprintf(file, "%s (%.3s/%.3s), %d Einh., %d Pers., %d NMR\n", factionname(f), LOC(default_locale, rc_name_s(f->race, NAME_SINGULAR)), magic_school[f->magiegebiet], f->num_units, f->num_people, turn - f->lastorders); } } static char *gamedate2(const struct locale *lang) { static char buf[256]; gamedate gd; const char *week = "a_week", *month = "a_month"; get_gamedate(turn, &gd); if (weeknames2) { week = weeknames2[gd.week]; } month = calendar_month(gd.month); sprintf(buf, "in %s des Monats %s im Jahre %d %s.", LOC(lang, mkname("calendar", week)), LOC(lang, mkname("calendar", month)), gd.year, LOC(lang, mkname("calendar", calendar_era()))); return buf; } static void writeturn(void) { char zText[4096]; FILE *f; path_join(basepath(), "datum", zText, sizeof(zText)); f = fopen(zText, "w"); if (!f) { perror(zText); return; } fputs(gamedate2(default_locale), f); fclose(f); path_join(basepath(), "turn", zText, sizeof(zText)); f = fopen(zText, "w"); if (!f) { perror(zText); return; } fprintf(f, "%d\n", turn); fclose(f); } static int count_umlaut(const char *s) { int result = 0; const char *cp; for (cp = s; *cp; ++cp) { wint_t wc = *cp; if (wc & 0x80) { size_t size; int err; err = unicode_utf8_decode(&wc, cp, &size); if (err != 0) { log_error("illegal utf8 encoding %s at %s", s, cp); return result; } cp += size; ++result; } } return result; } static void summarize_races(const summary *s, FILE *F, bool full) { int i; for (i = 0; i < MAXRACES; i++) { if (s->poprace[i] > 0) { const char *pad = " "; int lpad = (int)strlen(pad); const race *rc = get_race(i); const char *rcname = LOC(default_locale, rc_name_s(rc, NAME_PLURAL)); lpad -= count_umlaut(rcname); assert(lpad >= 0); if (full) { fputs(pad + lpad, F); fprintf(F, "%20s: ", rcname); fprintf(F, "%8d\n", s->poprace[i]); } else if (i != RC_TEMPLATE && i != RC_CLONE) { if (playerrace(rc)) { fputs(pad + lpad, F); fprintf(F, "%16s: ", rcname); fprintf(F, "%8d\n", s->poprace[i]); } } } } } static void summarize_players(const summary *s, FILE *F) { int i; const char * suffix = LOC(default_locale, "stat_tribe_p"); for (i = 0; i < MAXRACES; i++) { if (i != RC_TEMPLATE && i != RC_CLONE && s->factionrace[i]) { const race *rc = get_race(i); if (rc && playerrace(rc)) { const char * pad = " "; int lpad = (int)strlen(pad); const char *rccat = LOC(default_locale, rc_name_s(rc, NAME_CATEGORY)); lpad -= count_umlaut(rccat); assert(lpad >= 0); fputs(pad + lpad, F); fprintf(F, "%16s%s:", rccat, suffix); fprintf(F, "%8d\n", s->factionrace[i]); } } } } void report_summary(const summary * s, bool full) { FILE *F = NULL; int newplayers = 0; faction *f; char zText[4096]; int timeout = NMRTimeout(); if (full) { path_join(basepath(), "parteien.full", zText, sizeof(zText)); } else { path_join(basepath(), "parteien", zText, sizeof(zText)); } F = fopen(zText, "w"); if (!F) { perror(zText); return; } #ifdef SUMMARY_BOM else { const unsigned char utf8_bom[4] = { 0xef, 0xbb, 0xbf, 0 }; fwrite(utf8_bom, 1, 3, F); } #endif log_info("writing summary to file: parteien.\n"); fprintf(F, "%s\n%s\n\n", game_name(), gamedate2(default_locale)); fprintf(F, "Auswertung Nr: %8d\n\n", turn); fprintf(F, "Parteien: %8d\n", s->factions); fprintf(F, "Einheiten: %8d\n", s->nunits); fprintf(F, "Spielerpopulation: %8d\n", s->playerpop); fprintf(F, " davon bewaffnet: %8d\n", s->armed_men); fprintf(F, " Helden: %8d\n", s->heroes); if (full) { fprintf(F, "Regionen: %8d\n", (int)listlen(regions)); fprintf(F, "Bewohnte Regionen: %8d\n", s->inhabitedregions); fprintf(F, "Landregionen: %8d\n", s->landregionen); fprintf(F, "Spielerregionen: %8d\n", s->regionen_mit_spielern); fprintf(F, "Landspielerregionen: %8d\n", s->landregionen_mit_spielern); fprintf(F, "Inaktive Vulkane: %8d\n", s->inactive_volcanos); fprintf(F, "Aktive Vulkane: %8d\n\n", s->active_volcanos); } summarize_players(s, F); if (full) { fprintf(F, "\n"); { struct language *plang = s->languages; while (plang != NULL) { fprintf(F, "Sprache %2s: %8d\n", locale_name(plang->locale), plang->number); plang = plang->next; } } } fprintf(F, "\n"); summarize_races(s, F, full); if (full) { fprintf(F, "\nWaffen: %8d\n", s->waffen); fprintf(F, "Ruestungen: %8d\n", s->ruestungen); fprintf(F, "ungezaehmte Pferde: %8d\n", s->pferde); fprintf(F, "gezaehmte Pferde: %8d\n", s->spielerpferde); fprintf(F, "Schiffe: %8d\n", s->schiffe); fprintf(F, "Gebaeude: %8d\n", s->gebaeude); fprintf(F, "\nBauernpopulation: %8d\n", s->peasants); fprintf(F, "Population gesamt: %8d\n\n", s->playerpop + s->peasants); fprintf(F, "Reichtum Spieler: %12lld Silber\n", s->playermoney); fprintf(F, "Reichtum Bauern: %12lld Silber\n", s->peasantmoney); fprintf(F, "Reichtum gesamt: %12lld Silber\n\n", s->playermoney + s->peasantmoney); } fprintf(F, "\n"); newplayers = update_nmrs(); if (nmrs) { int i; for (i = 0; i <= timeout; ++i) { if (i == timeout) { fprintf(F, "+ NMR: %3d\n", nmrs[i]); } else { fprintf(F, "%d NMR: %3d\n", i, nmrs[i]); } } } if (newbies[2] != 0) { fprintf(F, "Erstabgaben: %3d%%\n", 100 - (dropouts[0] * 100 / newbies[2])); } if (newbies[3] != 0) { fprintf(F, "Zweitabgaben: %3d%%\n", 100 - (dropouts[1] * 100 / newbies[3])); } fprintf(F, "Neue Spieler: %d\n", newplayers); if (full) { if (factions) { fprintf(F, "\nParteien:\n\n"); for (f = factions; f; f = f->next) { out_faction(F, f); } } if (timeout>0 && full) { int i; fprintf(F, "\n\nFactions with NMRs:\n"); for (i = timeout; i > 0; --i) { for (f = factions; f; f = f->next) { if (i == timeout) { if (turn - f->lastorders >= i) { out_faction(F, f); } } else { if (turn - f->lastorders == i) { out_faction(F, f); } } } } } } fclose(F); if (full) { log_info("writing date & turn\n"); writeturn(); } free(nmrs); nmrs = NULL; } void free_summary(summary *sum) { while (sum->languages) { struct language *next = sum->languages->next; free(sum->languages); sum->languages = next; } free(sum); } summary *make_summary(void) { faction *f; region *r; unit *u; summary *s = calloc(1, sizeof(summary)); const struct resource_type *rhorse = get_resourcetype(R_HORSE); for (f = factions; f; f = f->next) { const struct locale *lang = f->locale; struct language *plang = s->languages; while (plang && plang->locale != lang) plang = plang->next; if (!plang) { plang = calloc(1, sizeof(struct language)); plang->next = s->languages; s->languages = plang; plang->locale = lang; } ++plang->number; if (f->units) { s->factions++; /* Problem mit Monsterpartei ... */ if (!is_monsters(f)) { int rc = old_race(f->race); if (rc >= 0) { s->factionrace[rc]++; } } } } /* count everything */ for (r = regions; r; r = r->next) { s->pferde += rhorses(r); s->schiffe += listlen(r->ships); s->gebaeude += listlen(r->buildings); if (!fval(r->terrain, SEA_REGION)) { s->landregionen++; if (r->units) { s->landregionen_mit_spielern++; } if (r->terrain == newterrain(T_VOLCANO)) { s->inactive_volcanos++; } else if (r->terrain == newterrain(T_VOLCANO_SMOKING)) { s->active_volcanos++; } } if (r->units) { s->regionen_mit_spielern++; } if (rpeasants(r) || r->units) { s->inhabitedregions++; s->peasants += rpeasants(r); s->peasantmoney += rmoney(r); for (u = r->units; u; u = u->next) { int orace; f = u->faction; if (!is_monsters(u->faction)) { skill *sv; item *itm; s->nunits++; s->playerpop += u->number; if (u->flags & UFL_HERO) { s->heroes += u->number; } s->spielerpferde += i_get(u->items, rhorse->itype); s->playermoney += get_money(u); s->armed_men += armedmen(u, true); for (itm = u->items; itm; itm = itm->next) { if (itm->type->rtype->wtype) { s->waffen += itm->number; } if (itm->type->rtype->atype) { s->ruestungen += itm->number; } } s->spielerpferde += i_get(u->items, rhorse->itype); for (sv = u->skills; sv != u->skills + u->skill_size; ++sv) { skill_t sk = sv->id; int aktskill = effskill(u, sk, r); if (aktskill > s->maxskill) s->maxskill = aktskill; } } orace = (int)old_race(u_race(u)); if (orace >= 0) { s->poprace[orace] += u->number; } } } } return s; }