Commit graph

8 commits

Author SHA1 Message Date
Enno Rehling
269030082c remove struct equipment from the code entirely. 2018-05-15 21:51:47 +02:00
Enno Rehling
2be0e9bd41 customize equipment for each game, in Lua.
no more equipment.xml for e3
2018-05-13 21:58:01 +02:00
Enno Rehling
271352d0ba create a lua module that can handle simple euipments.
lua test for equip_unit, with callbacks.
2018-05-12 19:10:40 +02:00
Enno Rehling
976b23be72 refactor E3 to use the same raindance/harvest spells as E2.
only indirect effects are different.
2017-04-30 21:39:08 +02:00
Enno Rehling
6aebb12fd5 Fix duplicate market effect.
https://bugs.eressea.de/view.php?id=2225
The Lua markets module is wrong, so the C code is being used.
Disable the Lua module for now, either fix or delete it later?
2016-08-06 21:51:31 +02:00
Enno Rehling
b66b6f7f4c testing christmas items, removing old xmas scripts 2015-12-22 19:33:44 +01:00
Enno Rehling
3c2ae7ca93 preview script and logging cleanup
1. all log messages will be terminated with \n, whether the user provided
	it or not.
2. remove a bunch of print() calls from scripts to reduce clutter
3. replace printf calls with log_* calls to reduce clutter
4. add the new release preview script
2014-08-11 12:04:12 +02:00
Enno Rehling
44c89e26ec Lua module rewrite, part deux.
rules for E3 and E4
some missing files.
2014-07-26 23:41:56 +02:00