Enno Rehling
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fb0eb4dce6
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refactoring: moving plagues out of config.c
cleaning up the code, moving chance into the random event code, it is not used by the plague spell (reduce signature by one argument)
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2014-12-16 14:18:29 +01:00 |
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Enno Rehling
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455b3dc90e
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ignore obsolete "lua" attributes in ancient data files.
fix a small bug in the mechanism for reading deprecated attrib_types.
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2014-12-13 22:08:57 +01:00 |
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Enno Rehling
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aa01d9f21a
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fix clone effect message.
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2014-12-11 23:22:35 +01:00 |
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Enno Rehling
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01877f5169
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cleanup, fix a TODO, eliminate dead code.
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2014-12-10 09:39:11 +01:00 |
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Enno Rehling
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9b56ccf53c
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cleaning up some alliance code, killing bitrot from WDW.
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2014-12-09 14:14:35 +01:00 |
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Enno Rehling
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0fead39b41
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added a function that sets a monster's name to NULL if it is the name of its race.
deprecate old rc_name function (renamed to rc_name_s) because it used a static return string.
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2014-12-09 07:20:36 +01:00 |
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Enno Rehling
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5b9eb9080f
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refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
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2014-11-11 16:53:56 +01:00 |
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Enno Rehling
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1af315ebf2
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move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
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2014-11-01 12:57:01 +01:00 |
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Enno Rehling
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81bfb598d0
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refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
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2014-11-01 12:09:56 +01:00 |
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Enno Rehling
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68730749fb
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fix astral space special direction, vortex (translation issue).
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2014-09-29 21:19:07 +02:00 |
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Enno Rehling
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c0230d2662
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In the game, there is only ever one special direction, and it is for the astral space.
less XML, more code.
cleaning up the special direction parsing a bit.
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2014-08-28 19:50:38 +02:00 |
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Enno Rehling
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932a615837
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refactoring: special directions into their own file (vortex.c).
moving spells.c out of spells.
figured that movewhere should be in move.c
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2014-08-27 21:30:24 +02:00 |
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