Enno Rehling
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d808de65c8
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new attribute "object" allows arbitrary named data to be added to any object (improvement on the "key" attribute)
exported to LUA: x.objects returns the collection of objects, accessible through :get() and :set() functions
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2005-11-26 15:28:11 +00:00 |
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Enno Rehling
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cb9106473b
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Special non-item resources like hp and peasant can now be defined externally.
removed all the hardcoded armor from the source.
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2005-10-29 14:12:46 +00:00 |
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Enno Rehling
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6426004640
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Neu: Zaubersprüche können in LUA programmiert werden, und per XML-Datei (siehe spells.xml) in ein Spiel integriert werden.
Ich habe angefangen, die Item-erzeugenden Zauber aus dem Code in Skripte zu verlagern.
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2005-10-08 11:02:10 +00:00 |
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Enno Rehling
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9d01981c7b
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event-handling in lua,
events mit vargs,
events für message to unit
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2004-08-08 11:02:42 +00:00 |
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Enno Rehling
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a1b016b1ce
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- Lua extension, adding items from scriot.
- http://eressea.upb.de/mantis/bug_view_page.php?bug_id=0000117
Bugfix "Beute bewahren"
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2004-06-07 21:43:55 +00:00 |
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Enno Rehling
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f20c0dde27
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binding the spell object
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2004-03-08 23:00:18 +00:00 |
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Enno Rehling
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601f562ad4
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lua bindings
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2003-12-14 10:02:29 +00:00 |
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CVS2SVN
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9a3c1cbae7
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This commit was manufactured by cvs2svn to create branch
'eressea-freeze'.
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2003-11-09 23:36:11 +00:00 |
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