Enno Rehling
4e4a11d40c
Merge remote-tracking branch 'upstream/master'
2015-11-25 12:06:22 +01:00
Enno Rehling
42cfe7d5ee
Merge pull request #411 from ennorehling/feature/monster-tests
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sea serpents can attack on oceans
2015-11-25 12:05:18 +01:00
Enno Rehling
f301bec623
addressing comments by solthar on bug 2164, PR #408 : storms should still cause damage to ships.
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cleaning up some configuration lookups in sail, moving them outside of loops.
2015-11-25 12:04:09 +01:00
Enno Rehling
f559c263e3
cleanup of config.c: move more code to other modules like unit.c and faction.c
2015-11-24 19:53:27 +01:00
Enno Rehling
8aa7fec54c
config.c cleanup: move attribute registration to attributes.c
2015-11-24 19:32:52 +01:00
Enno Rehling
84a943b698
fix gcc build
2015-11-24 19:15:53 +01:00
Enno Rehling
64b84481b2
refactoring: move parsing and allies code out of config.c
2015-11-24 18:52:09 +01:00
Enno Rehling
bdc5372537
disable test for seaserpent piracy (planned for 3.8)
2015-11-24 16:12:33 +01:00
Enno Rehling
1b3c8ea466
import monsters tests from PR #404
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Monsters (i.e. sea serpents) can attack on oceans, when not guarding
2015-11-24 14:57:50 +01:00
Enno Rehling
190bdccc71
Merge pull request #409 from ennorehling/develop
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delete two old, unused features
2015-11-24 12:33:23 +01:00
Enno Rehling
817d81dbf9
remove the rules.hunger.reduces_skill variable, no game was doing anything other than the default.
2015-11-23 21:05:25 +01:00
Enno Rehling
0a47f0e398
eliminate SkillCap feature, it was stupid and not used by any game, ever
2015-11-23 20:58:51 +01:00
Enno Rehling
a1b6befa7d
Merge remote-tracking branch 'upstream/develop' into develop
2015-11-23 20:35:51 +01:00
Enno Rehling
2a9dee4134
Merge branch 'master' into develop
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Conflicts:
src/move.c
2015-11-23 20:33:47 +01:00
Enno Rehling
f09833142a
Merge pull request #408 from ennorehling/master
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https://bugs.eressea.de/view.php?id=2164
2015-11-23 19:10:24 +01:00
Enno Rehling
d45f16982d
https://bugs.eressea.de/view.php?id=2164
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ships no longer receive damage from drifting. eliminating the code for this, instead of just the configuration parameters, since all active games now agree on this rule.
2015-11-23 18:41:11 +01:00
Enno Rehling
410fab2d84
Merge remote-tracking branch 'upstream/develop' into develop
2015-11-23 18:33:33 +01:00
Enno Rehling
5b9333f6d9
Merge branch 'release-3.7' into develop
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Conflicts:
src/buildno.h
src/monsters.c
2015-11-23 17:12:48 +01:00
Enno Rehling
1ed0eaf473
release version 3.7.3
2015-11-23 17:10:49 +01:00
Enno Rehling
0e5fcbbc7c
Merge pull request #407 from ennorehling/release-3.7
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bugfixes 2163, 2164 and 2165
2015-11-23 17:07:11 +01:00
Enno Rehling
4b7b32cbb5
use monster_attack, not explicit create_order, because we need to check buildings, etc.
2015-11-23 17:00:07 +01:00
Enno Rehling
defd870cd1
https://bugs.eressea.de/view.php?id=2163
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Fix order of Arguments when checking for defensive building.
Solthar reminds us that good variable names are good.
2015-11-23 16:48:05 +01:00
Enno Rehling
b6a947ca0c
https://bugs.eressea.de/view.php?id=2165
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Monster bewachten nicht, wenn sie nicht ausreichend bewaffnet waren, weil der nötige Check nicht in can_start_guarding gemacht wurde, sondern in guard_on_cmd.
2015-11-23 15:35:26 +01:00
Enno Rehling
c7ab0e8f59
fix https://bugs.eressea.de/view.php?id=2164 (ships get no damage when they drift).
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simplify attack_chance configuration, set it only once.
this way, I can more easily fudge it to 1.0 in the debugger.
2015-11-23 12:37:42 +01:00
Enno Rehling
dcfc1d1f15
Merge pull request #406 from ennorehling/critbit-params
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config_get/config_set refactoring, kill cache logic
2015-11-23 12:25:16 +01:00
Enno Rehling
48c75466b6
kill static caches for floating-point variables
2015-11-22 17:32:35 +01:00
Enno Rehling
2e392b4d7c
eliminate even more static variable caches
2015-11-22 16:14:27 +01:00
Enno Rehling
f7698d92a9
change how migrant quota is configured for a race, eliminate the related rule caching
2015-11-22 15:53:50 +01:00
Enno Rehling
5f457f77b4
refactoring: move those count_* functions out of config.c
2015-11-22 15:46:14 +01:00
Enno Rehling
3bd458b5e8
optimization: read configuration once before all battles, not before or during each individual one.
2015-11-22 15:29:43 +01:00
Enno Rehling
7bbf11c6b6
eliminate more static cached configuration values
2015-11-22 15:14:50 +01:00
Enno Rehling
17068af332
unusual potion delay attribute can use a potion in another region? unclear what this code does, but fixing my bad assumption.
2015-11-22 14:36:05 +01:00
Enno Rehling
c6bac1e49e
refactoring: sprout methods for all special-action potions
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remove static caches for WOL configuration
2015-11-22 14:28:15 +01:00
Enno Rehling
35e7a0bc79
eliminate global.cookie and the cache-invalidation which it enabled
2015-11-22 12:50:10 +01:00
Enno Rehling
73fc5a51b3
remove more junk defines from config.h, move them closer to where they belong
2015-11-22 12:47:57 +01:00
Enno Rehling
bf74eb1446
cleanup: remove movement constatns from config.h
2015-11-22 12:41:22 +01:00
Enno Rehling
fa2b5f3aff
merge
2015-11-22 12:39:05 +01:00
Enno Rehling
cf6084a5ca
refactoring: move game configuration defines out of config.h
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temporarily pushing them into settings.h where others already are, though they should be in their own modules or in config files.
2015-11-22 12:37:25 +01:00
Enno Rehling
0e6d122b92
fix compile
2015-11-22 12:30:34 +01:00
Enno Rehling
74b1f9872e
change visibility of configuration data structures, local to config.c only
2015-11-22 12:27:08 +01:00
Enno Rehling
fe173e9551
refactor: make sure global.paramteres is used only inside config.c
2015-11-22 12:24:27 +01:00
Enno Rehling
edcd79d044
add a config_token function to look for a token inside a list
2015-11-22 12:20:33 +01:00
Enno Rehling
a4cb5e2906
replace all get_param_* for global.parameters with config_get_*
2015-11-22 10:44:46 +01:00
Enno Rehling
b05fe9316a
introducing config_set and config_get so we don't have to refer to globals.parameters everywhere
2015-11-22 10:33:31 +01:00
Enno Rehling
66dd1b8172
remove produce_exp caching in static variables (more slowdown)
2015-11-22 10:21:37 +01:00
Enno Rehling
f0a47321d6
reduce log spam
2015-11-21 21:49:33 +01:00
Enno Rehling
6b83120c7a
remove caching from is_guarded, which should slow it down significantly :-(
2015-11-21 21:33:17 +01:00
Enno Rehling
7dae5aa035
eliminate silly caching logic from natural armor calculation
2015-11-21 19:02:14 +01:00
Enno Rehling
990fda6234
clean up config.c, remove static configuration caching
2015-11-21 18:13:16 +01:00
Enno Rehling
bc936bf019
eliminate more static variable configuration caching
2015-11-21 13:52:47 +01:00