Steffen Mecke
2d27442681
apply possible number of racial attacks consequently
2015-05-08 13:02:54 +02:00
Enno Rehling
f68be23f69
damage taken in the first round of combat does not cause ships to get flagged for damage.
2015-04-09 14:30:49 +02:00
Enno Rehling
c54cbfd472
fix copyright notice
2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5
fix indentation in every file
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fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
CTD
ac3195851a
Erstmal nur der Burgenbonus
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Das mit der Größe kommt noch mal extra, der Übersicht wegen.
Sinvoller weise kann man den Bonus jetzt in der castle.xml einstellen.
Mit neuen Defaultwerten in den XML Dateien.
2015-01-09 15:53:14 +01:00
Enno Rehling
1ae44db7ca
Bugfix: Untote Helden bekamen keine Beute.
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https://bugs.eressea.de/view.php?id=1962
2014-12-13 20:16:25 +01:00
Enno Rehling
a2c98778fd
Merge pull request #69 from badgerman/chaos-module
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Moving the E2 chaos-region code into a separate module
2014-12-13 15:54:13 +01:00
Enno Rehling
2da1d11277
move chaos to a separate module (it is an old E2 feature)
2014-12-13 11:44:14 +01:00
Enno Rehling
481275aef1
refactor: eliminate the getunitpeasants global variable.
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bugfix: it was possible to uncover stealth units with GIVE CONTROL.
2014-12-12 20:53:39 +01:00
Enno Rehling
ab71860224
Merge branch 'version-3-3'
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Conflicts:
src/build.h
src/vortex.test.c
2014-12-12 17:24:00 +01:00
Enno Rehling
b4e13b7cbd
segmentation fault caused by free'ing battles twice
2014-12-12 17:21:04 +01:00
Enno Rehling
9334677d81
make tests more valgrind-friendly by not leaking memory
2014-12-12 11:32:12 +01:00
Enno Rehling
e1d5033b76
make tests more valgrind-friendly by not leaking memory
2014-12-12 11:13:25 +01:00
Enno Rehling
01877f5169
cleanup, fix a TODO, eliminate dead code.
2014-12-10 09:39:11 +01:00
Enno Rehling
691b81e086
Merge branch 'master' of github.com:badgerman/eressea
2014-11-11 17:22:44 +01:00
Enno Rehling
5b9eb9080f
refactoring: move all monster-related code into monster.c
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make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
b8306d42f5
remove unarmed damage bonus rule
2014-11-11 12:13:44 +01:00
Enno Rehling
ebd115b04a
refactor of rc_specialdamage, and move it into battle, nothing else uses it.
2014-11-09 22:31:41 +01:00
Enno Rehling
a28cbc647a
loot refactoring and a small armor/shield fix.
2014-11-09 14:39:48 +01:00
Enno Rehling
59c1c23324
refactor config.c, move the find* functions into the modules they belong to.
2014-11-01 18:34:53 +01:00
Enno Rehling
1af315ebf2
move magic out of kernel, into src.
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clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
81bfb598d0
refactoring modules, cleaning out the config.c kitchen sink.
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- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
Enno Rehling
ce3e9cd7d0
Add missing test coverage for update_guards. Fix the weapon:minskill default.
2014-10-14 18:37:45 +02:00
Enno Rehling
a9a0455207
reorganized directory structure.
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flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00