Commit graph

24 commits

Author SHA1 Message Date
Steffen Mecke
2d27442681 apply possible number of racial attacks consequently 2015-05-08 13:02:54 +02:00
Enno Rehling
f68be23f69 damage taken in the first round of combat does not cause ships to get flagged for damage. 2015-04-09 14:30:49 +02:00
Enno Rehling
c54cbfd472 fix copyright notice 2015-01-30 22:10:29 +01:00
Enno Rehling
abca25d1d5 fix indentation in every file
fix copyright date
remove vi ts=2 code
remove a couple of superfluous extern declarations
2015-01-30 20:37:14 +01:00
CTD
ac3195851a Erstmal nur der Burgenbonus
Das mit der Größe kommt noch mal extra, der Übersicht wegen.
Sinvoller weise kann man den Bonus jetzt in der castle.xml einstellen.
Mit neuen Defaultwerten in den XML Dateien.
2015-01-09 15:53:14 +01:00
Enno Rehling
1ae44db7ca Bugfix: Untote Helden bekamen keine Beute.
https://bugs.eressea.de/view.php?id=1962
2014-12-13 20:16:25 +01:00
Enno Rehling
a2c98778fd Merge pull request #69 from badgerman/chaos-module
Moving the E2 chaos-region code into a separate module
2014-12-13 15:54:13 +01:00
Enno Rehling
2da1d11277 move chaos to a separate module (it is an old E2 feature) 2014-12-13 11:44:14 +01:00
Enno Rehling
481275aef1 refactor: eliminate the getunitpeasants global variable.
bugfix: it was possible to uncover stealth units with GIVE CONTROL.
2014-12-12 20:53:39 +01:00
Enno Rehling
ab71860224 Merge branch 'version-3-3'
Conflicts:
	src/build.h
	src/vortex.test.c
2014-12-12 17:24:00 +01:00
Enno Rehling
b4e13b7cbd segmentation fault caused by free'ing battles twice 2014-12-12 17:21:04 +01:00
Enno Rehling
9334677d81 make tests more valgrind-friendly by not leaking memory 2014-12-12 11:32:12 +01:00
Enno Rehling
e1d5033b76 make tests more valgrind-friendly by not leaking memory 2014-12-12 11:13:25 +01:00
Enno Rehling
01877f5169 cleanup, fix a TODO, eliminate dead code. 2014-12-10 09:39:11 +01:00
Enno Rehling
691b81e086 Merge branch 'master' of github.com:badgerman/eressea 2014-11-11 17:22:44 +01:00
Enno Rehling
5b9eb9080f refactoring: move all monster-related code into monster.c
make some features depend on being NPCs, not monster faction.
2014-11-11 16:53:56 +01:00
Enno Rehling
b8306d42f5 remove unarmed damage bonus rule 2014-11-11 12:13:44 +01:00
Enno Rehling
ebd115b04a refactor of rc_specialdamage, and move it into battle, nothing else uses it. 2014-11-09 22:31:41 +01:00
Enno Rehling
a28cbc647a loot refactoring and a small armor/shield fix. 2014-11-09 14:39:48 +01:00
Enno Rehling
59c1c23324 refactor config.c, move the find* functions into the modules they belong to. 2014-11-01 18:34:53 +01:00
Enno Rehling
1af315ebf2 move magic out of kernel, into src.
clean up/remove a ton of includes, especially of types.h (include in header if you need it, not in every .c file).
2014-11-01 12:57:01 +01:00
Enno Rehling
81bfb598d0 refactoring modules, cleaning out the config.c kitchen sink.
- cansee_* rules to laws.c
- translations to language.c
- stealth to attributes/,
- rename build.h -> buildno.h
2014-11-01 12:09:56 +01:00
Enno Rehling
ce3e9cd7d0 Add missing test coverage for update_guards. Fix the weapon:minskill default. 2014-10-14 18:37:45 +02:00
Enno Rehling
a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00