Commit graph

2912 commits

Author SHA1 Message Date
Enno Rehling
7e36df93a4 Unicode WIP:
- completed i18n for spells.c
- started on i18n for combatspells
2007-07-19 07:25:28 +00:00
Enno Rehling
d37f068104 Unicode WIP:
- i18n for more spells.
2007-07-18 06:22:13 +00:00
Enno Rehling
6fe368d790 Unicode WIP:
- i18n for more spells.
2007-07-17 18:42:47 +00:00
Enno Rehling
d48d8ec348 Unicode WIP:
- Visual C++ 2005 project files
- Savegames
- i18n for many more spells
2007-07-17 15:33:48 +00:00
Enno Rehling
b2cbb1234b Unicode WIP, does not compile.
- finishing for today. Spells still need work, the error-messages need translation.
2007-06-28 00:39:55 +00:00
Enno Rehling
219e836791 XML-configurable, Unicode-enabled naming of dragons. 2007-06-28 00:29:42 +00:00
Enno Rehling
eea094a010 gcc did not like xstrcat 2007-06-28 00:13:30 +00:00
Enno Rehling
0059254797 XML-configurable, unicode-enabled naming of undead, skeleton, ghoul and zombie 2007-06-28 00:06:43 +00:00
Enno Rehling
1637950201 Started converting the naming-functions (iso-8859-1 constants must be removed from code). it's stupid monkey labour. 2007-06-27 23:32:24 +00:00
Enno Rehling
57ae5f8fcd wonderful. gcc will not let me pass a xmlChar** into a const xmlChar**
function.
2007-06-27 23:04:26 +00:00
Enno Rehling
68f4ba23f7 xml includes 2007-06-27 22:42:19 +00:00
Enno Rehling
fc889b8301 Unicode WIP, does not compile.
- many spell messages now in both languages.
2007-06-27 20:52:43 +00:00
Enno Rehling
13a019335e bugs found with gcc 2007-06-27 20:51:56 +00:00
Enno Rehling
857df3f300 Unicode WIP, does not compile.
- removed a lot more localized text.- currently working on combatspells (buf usage and German text removal)
2007-06-27 20:39:49 +00:00
Enno Rehling
0a997cadcd compilation fixes 2007-06-27 01:03:46 +00:00
Enno Rehling
588c136071 Unicode WIP, does not compile.
- finishing for today, several more files compile.
2007-06-27 00:54:54 +00:00
Enno Rehling
39ce1bd0dd Unicode WIP, does not compile.
- xmlStr functions have bad signatures, replacing them with defines in config.h
- more removal of buf[] usage
2007-06-27 00:08:46 +00:00
Enno Rehling
ea07884657 Unicode WIP, does not compile.
- monsters use create_order instead of parse_order because that means less use of sprintf and buf[].
- rename drachen_name to dragon_name.
2007-06-26 21:50:07 +00:00
Enno Rehling
8be7d65977 Unicode WIP, does not compile.
- made battle.c compile and cleaned up a lot of German text.
- fixed the create_order command to accept and respect quotes.
2007-06-26 21:17:10 +00:00
Enno Rehling
6b4ad684af Unicode WIP: Mostly Jamfile fixes for linux and some unuse code disabled 2007-06-26 09:51:18 +00:00
Enno Rehling
260d518fa1 WIP, does not compile: Unicode (UTF8) conversion of absolutely everything. Mi'kmaq hieroglyphic writing FTW! 2007-06-26 09:32:28 +00:00
Enno Rehling
20a190213e The Unicode port gets a branch, there are too many changes for this to be done in one smooth commit, and I want the option of running it side-by-side with the old code. 2007-06-26 09:29:51 +00:00
Enno Rehling
fd7ddc2e2a old copy/paste bug 2007-06-26 01:42:43 +00:00
Enno Rehling
997b3cd21b duplicate xmlChar definition is problematic 2007-06-26 01:12:14 +00:00
Enno Rehling
4a34b3443b WIP: utf8 support (yes, this is madness) 2007-06-26 00:24:50 +00:00
Enno Rehling
77f8bda91b WIP: utf8 support (yes, this is madness) 2007-06-26 00:22:31 +00:00
Enno Rehling
60651018aa slight mistake in the braineater description 2007-06-25 02:53:19 +00:00
Enno Rehling
25cd0e4b66 added an option to have certain races supply a description without a need to
set u->display everywhere. This was costing 24 MB of memory just for the
braineaters alone, a terrible waste.
2007-06-25 01:50:34 +00:00
Enno Rehling
2610986a5a Complete potion descriptions, thanks to Khadar 2007-06-24 17:54:48 +00:00
Enno Rehling
706419c36b vc needs to know about the synonym removal 2007-06-24 14:06:47 +00:00
Enno Rehling
32a3c0103f The synonym attribute was not in use, and relied on the old race_t type to
idntify races. It is better to use racename-attributes for this, I think.
2007-06-24 14:04:42 +00:00
Enno Rehling
1729f137de charset-angabe im CR (always IDO-8859-1 right now) 2007-06-24 12:51:16 +00:00
Enno Rehling
a5b7b13a6d Cleanup: Removing parser-code from kernel/eressea.[hc] and putting it into
separate parser files in util/
2007-06-21 22:31:28 +00:00
Enno Rehling
5dbeb63531 potion texts do not belong inside the code. 2007-06-20 19:41:45 +00:00
Enno Rehling
fde8e9bada old weapons code that is no longer needed since all weapons have been in XML for a long time. 2007-06-20 18:29:46 +00:00
Enno Rehling
1c2ed3aeda old weapons code that is no longer needed since all weapons have been in XML for a long time. 2007-06-20 18:28:47 +00:00
Enno Rehling
004d0f856c newly unused code can go. less code = good. 2007-06-20 18:19:43 +00:00
Enno Rehling
1a2c3942f1 Moving all item definitions to XML where they belong. 2007-06-20 18:15:29 +00:00
Enno Rehling
fde595c7f7 http://eressea.upb.de/mantis/view.php?id=1198
- FOLLOW SHIP id [speed]
2007-06-20 12:54:47 +00:00
Enno Rehling
e3496dd9e9 gcc doesn't like __cdecl. why was this here? 2007-06-20 00:45:22 +00:00
Enno Rehling
96a2b1c779 Include cleanup. 2007-06-20 00:34:02 +00:00
Enno Rehling
878914636d include not necessary 2007-06-13 19:29:26 +00:00
Enno Rehling
4614664164 Invalid format specifier 2007-06-13 12:39:09 +00:00
Enno Rehling
0c05d8f978 Lua 5.1 has deprecated the old for-syntax for tables. 2007-06-13 12:38:15 +00:00
Enno Rehling
9d72640755 Compiles with LUA 5.0, too 2007-06-11 23:56:04 +00:00
Enno Rehling
8c57e05798 Made Eressea compile and run with lua 5.1 2007-06-11 23:00:15 +00:00
Enno Rehling
4a75e13cb0 http://eressea.upb.de/mantis/view.php?id=1196
"Tarnung und Bilden neuer Einheiten"

Tarn-Status wird vererbt
2007-06-07 20:42:00 +00:00
Enno Rehling
29cfece1f3 http://eressea.upb.de/mantis/view.php?id=1195
"Welche Sprache spricht mein Gegenüber"

Info für andere Parteien jetzt auch im CR.
2007-06-07 20:41:13 +00:00
Enno Rehling
9f86a467b7 compile fixes 2007-05-30 01:23:21 +00:00
Enno Rehling
7233af54b4 Simple allow/deny style restrictions for archetypes (let only humans recruit gamedesigners, etc).
These need to be more powerful to be useful, and the current way they are implemented is not, but the general idea strikes me as good.

Also, feedback should be configurable for each failed rule.
2007-05-30 01:21:09 +00:00