Commit graph

14 commits

Author SHA1 Message Date
Enno Rehling
4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00
Enno Rehling
8d4a83d1b4 make these modules optional 2017-01-22 11:38:01 +01:00
Enno Rehling
d29fd96f59 no starting equipment.
do not let the addplayer function give equipment.
rename equipment for autoseed.
2017-01-22 08:05:19 +01:00
Enno Rehling
452614307d require at least 2K peasants in starting regions 2016-09-11 21:27:46 +02:00
Enno Rehling
fdb5ecc68b always call close() in lua when you're done with a file. 2016-09-11 19:32:54 +02:00
Enno Rehling
544af40981 fix seeding new factions 2016-09-08 20:34:25 +02:00
Enno Rehling
eb57473af5 slightly relax limits on quality for new player regions 2016-07-30 22:01:24 +02:00
Enno Rehling
f2c02232cd http://bugs.eressea.de/view.php?id=2207
check that there are any regions that we can seed new factions into
don't run into endless loop
2016-07-30 22:01:10 +02:00
Enno Rehling
21ee84dc65 autoseed barfs on blank lines, catch that case 2016-05-15 10:35:23 +02:00
Enno Rehling
65a163b4d9 do not seed new factions if there isn't a minimum number of them 2016-05-05 13:51:31 +02:00
Enno Rehling
810ad094af suppress misc warnings in the log file by reorganizing E3 strings and tuning down log levels 2015-12-18 15:13:15 +01:00
Enno Rehling
78c13d3ca2 bugfix dupe message
http://bugs.eressea.de/view.php?id=2178
2015-12-12 21:34:56 +01:00
Enno Rehling
1c85f0e1de fix scripting bug in new autoseed module 2015-11-04 08:56:31 +01:00
Enno Rehling
451303d7d3 autoseed as a module for E2
made from pieces of newplayer.lua and populate.lua
2015-11-03 11:54:08 +01:00