Commit graph

19 commits

Author SHA1 Message Date
Enno Rehling
9e901b47b6 I'm getting reports of leaks for umlaut.c based structures and configuration?
This is not actually solving those, though.
clean up report directory, fix .bat file.
2016-08-18 20:07:16 +02:00
Enno Rehling
3c272fd53f fix reading and writing curses from test (crash)
fix read_game/write_game incomaptibility.
2016-02-26 17:54:25 +01:00
Enno Rehling
c9e7a76d9b minor leak: release memory held by curse_type structures 2015-10-15 08:38:43 +02:00
Enno Rehling
6de8e4466a stop memory leak from function registry. 2015-10-13 21:26:48 +02:00
Enno Rehling
9664f2b191 Implement an optional JSON report writer. Currently writes readable maps for Tiled. 2015-03-29 14:03:56 +02:00
Enno Rehling
798b3d6ad6 Implement tests for magicpath. They are failing (Bug 2066).
Also move spell and race initialization code from being server-only into game_init, where tests can use it.
2015-01-12 08:18:41 +01:00
Enno Rehling
a3099ed507 Merge pull request #71 from badgerman/module-rename
Update wormholes to the module naming convention.
2014-12-13 18:56:02 +01:00
Enno Rehling
f8136530ef fix the loading of chaoscount attributes that I broke in the refactoring. 2014-12-13 17:31:55 +01:00
Enno Rehling
522633a2de Update wormholes to the module naming convention.
- register = called before game is loaded
- init = called after game is loaded
- update = called after the turn, before reports are written
2014-12-13 16:43:35 +01:00
Enno Rehling
a8849f2b91 remove the obsolete dungeons module.
I don't think this has ever been used, and it has fallen victim to entropy since it was first written. good riddance!
2014-12-13 00:03:24 +01:00
Enno Rehling
4527ffdda2 refactoring and tests for wormhole module. 2014-09-29 23:19:59 +02:00
Enno Rehling
a9a0455207 reorganized directory structure.
flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
51207167c8 allow reading the configuration from a different directory (-c dir). 2014-07-23 08:10:14 +02:00
Enno Rehling
f14264e3bb test coverage for can_steal.
add a default message for when no messages are loaded, so that msg_feedback/msg_message doesn't return NULL when XML has not been laoded.
initialize some core stuff before running tests (there probably needs to be more).
2014-07-05 20:14:11 -07:00
Enno Rehling
a304b981d5 remove archetypes, they are not used by any existing game.
make compiling with libxml2 optional (USE_LIBXML2)
disable xml reports
2014-06-09 19:05:17 -07:00
Enno Rehling
f43d8a3297 remove old gamecode-diabling logic
it was old, and not in use.
2014-06-07 10:36:50 -07:00
Enno Rehling
b399356971 Revert "remove GM command"
there is a saved attribute that needs this
This reverts commit 7e529f2b4c.
2014-03-22 21:49:18 +01:00
Enno Rehling
7e529f2b4c remove GM command
this was a command from the very early days, when we had player-made
quests. It is no longer in use.
2014-03-16 23:40:51 -07:00
Enno Rehling
03c247c788 I am killing the core/ directory.
Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00
Renamed from core/src/eressea.c (Browse further)