Enno Rehling
a5d44f9638
re-enable creport
2016-09-17 22:57:22 +02:00
Enno Rehling
d449ce4a8c
re-enable report writing, fix report.c to work without seen_region
2016-09-16 18:03:28 +02:00
Enno Rehling
482e619969
disable reports entirely.
2016-09-13 20:17:59 +02:00
Enno Rehling
648857f52c
disable report.c temporarily
2016-09-13 18:52:35 +02:00
Enno Rehling
cb381123ff
fix some calendar-related leaks and issues
2016-09-09 18:39:38 +02:00
Enno Rehling
d84ed1f89d
move static variable cleanup to kernel_done.
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clean up some more.
2016-09-07 21:22:05 +02:00
Enno Rehling
dda845e2f4
free configuration data (valgrind calls it still-reachable leaks).
2016-09-07 20:46:41 +02:00
Enno Rehling
9e901b47b6
I'm getting reports of leaks for umlaut.c based structures and configuration?
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This is not actually solving those, though.
clean up report directory, fix .bat file.
2016-08-18 20:07:16 +02:00
Enno Rehling
3c272fd53f
fix reading and writing curses from test (crash)
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fix read_game/write_game incomaptibility.
2016-02-26 17:54:25 +01:00
Enno Rehling
c9e7a76d9b
minor leak: release memory held by curse_type structures
2015-10-15 08:38:43 +02:00
Enno Rehling
6de8e4466a
stop memory leak from function registry.
2015-10-13 21:26:48 +02:00
Enno Rehling
9664f2b191
Implement an optional JSON report writer. Currently writes readable maps for Tiled.
2015-03-29 14:03:56 +02:00
Enno Rehling
798b3d6ad6
Implement tests for magicpath. They are failing (Bug 2066).
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Also move spell and race initialization code from being server-only into game_init, where tests can use it.
2015-01-12 08:18:41 +01:00
Enno Rehling
a3099ed507
Merge pull request #71 from badgerman/module-rename
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Update wormholes to the module naming convention.
2014-12-13 18:56:02 +01:00
Enno Rehling
f8136530ef
fix the loading of chaoscount attributes that I broke in the refactoring.
2014-12-13 17:31:55 +01:00
Enno Rehling
522633a2de
Update wormholes to the module naming convention.
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- register = called before game is loaded
- init = called after game is loaded
- update = called after the turn, before reports are written
2014-12-13 16:43:35 +01:00
Enno Rehling
a8849f2b91
remove the obsolete dungeons module.
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I don't think this has ever been used, and it has fallen victim to entropy since it was first written. good riddance!
2014-12-13 00:03:24 +01:00
Enno Rehling
4527ffdda2
refactoring and tests for wormhole module.
2014-09-29 23:19:59 +02:00
Enno Rehling
a9a0455207
reorganized directory structure.
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flattening the directory structure, moving some modules to the src/ directory.
making stealth a separate file, under test.
more tests for some stuff.
2014-08-27 06:40:35 +02:00
Enno Rehling
51207167c8
allow reading the configuration from a different directory (-c dir).
2014-07-23 08:10:14 +02:00
Enno Rehling
f14264e3bb
test coverage for can_steal.
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add a default message for when no messages are loaded, so that msg_feedback/msg_message doesn't return NULL when XML has not been laoded.
initialize some core stuff before running tests (there probably needs to be more).
2014-07-05 20:14:11 -07:00
Enno Rehling
a304b981d5
remove archetypes, they are not used by any existing game.
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make compiling with libxml2 optional (USE_LIBXML2)
disable xml reports
2014-06-09 19:05:17 -07:00
Enno Rehling
f43d8a3297
remove old gamecode-diabling logic
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it was old, and not in use.
2014-06-07 10:36:50 -07:00
Enno Rehling
b399356971
Revert "remove GM command"
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there is a saved attribute that needs this
This reverts commit 7e529f2b4c
.
2014-03-22 21:49:18 +01:00
Enno Rehling
7e529f2b4c
remove GM command
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this was a command from the very early days, when we had player-made
quests. It is no longer in use.
2014-03-16 23:40:51 -07:00
Enno Rehling
03c247c788
I am killing the core/ directory.
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Lots of files are moving to a new location in src/
Some intersting CMake changes.
2014-02-18 05:45:00 +01:00